Project1
标题:
怎样在游戏左下角添加坐标?
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作者:
幻の音
时间:
2010-8-13 14:40
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作者被禁止或删除 内容自动屏蔽
作者:
wangswz
时间:
2010-8-13 15:55
搜索
作者:
小鱼子
时间:
2010-8-13 16:31
这个……
用了之后可能会影响系统速度……
作者:
水镜风生
时间:
2010-8-13 16:43
并行处理的公共事件。【变量】【条件分歧】【显示图片】,完全可以不用脚本。
作者:
小鱼子
时间:
2010-8-13 16:47
本帖最后由 小鱼子 于 2010-8-13 16:48 编辑
这个不是在右下角,但是你自己调吧(我没时间)
#==============================================================================
# ■ Window_Pos
#==============================================================================
class Window_Pos < Window_Base
#--------------------------------------------------------------------------
# ● 初始化
#--------------------------------------------------------------------------
def initialize
super(0, 0, 122, 52)
self.z = 151
self.contents.font.size = 20
refresh
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.color = system_color
@x,@y = $game_player.x,$game_player.y
self.contents.draw_text(0, 0, 90, 20, "(#{@x},#{@y})", 1)
end
#--------------------------------------------------------------------------
# ● 更新
#--------------------------------------------------------------------------
def update
return if $game_player.x == @x and $game_player.y == @y
refresh
end
end
#==============================================================================
# ■ Window_MapName
#==============================================================================
class Window_MapName < Window_Base
#--------------------------------------------------------------------------
# ● 初始化
#--------------------------------------------------------------------------
def initialize
@map_id = $game_map.map_id
super(0, 0, 182, 52)
self.contents.font.size = 20
self.z = 151
refresh
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.opacity = 255
self.contents_opacity = 255
name = $data_mapinfos[@map_id].name
width = self.contents.text_size(name).width
height = self.contents.text_size(name).height
self.width = width + 32
self.height = height + 32
self.contents = Bitmap.new(width, height)
self.contents.font.size = 20
self.x = (Graphics.width - self.width) / 2
self.y = (Graphics.height - self.height) / 2
self.contents.font.color = system_color
self.contents.draw_text(0, 0, width, 20, name, 1)
end
#--------------------------------------------------------------------------
# ● 更新
#--------------------------------------------------------------------------
def update
if $game_map.map_id != @map_id
@map_id = $game_map.map_id
refresh
self.opacity = 255
self.contents_opacity = 255
end
return if self.opacity == 0
self.opacity -= 3
self.contents_opacity -= 3
end
end
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# ● 数据库载入
#--------------------------------------------------------------------------
alias old_ld load_database
def load_database
old_ld
$data_mapinfos = load_data("Data/MapInfos.rvdata")
end
end
class Scene_Map < Scene_Base
#--------------------------------------------------------------------------
# ● 开始
#--------------------------------------------------------------------------
alias old_start start
def start
old_start
@pos_window = Window_Pos.new
@mapname_window = Window_MapName.new
end
#--------------------------------------------------------------------------
# ● 结束
#--------------------------------------------------------------------------
alias old_ter terminate
def terminate
old_ter
@pos_window.dispose
@mapname_window.dispose
end
#--------------------------------------------------------------------------
# ● 更新
#--------------------------------------------------------------------------
alias old_update update
def update
old_update
@pos_window.update
@mapname_window.update
end
end
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作者:
mile上校
时间:
2010-8-13 22:28
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