Project1
标题:
请问
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作者:
mingaini
时间:
2010-9-26 18:48
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作者:
勇敢的馒头
时间:
2010-9-26 18:53
#==============================================================================
# ■ Game_Player
#==============================================================================
class Game_Player
#------------------------------------
# ● 更改行走图
#------------------------------------
alias old_update update
def update
unless $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
if Input.press?(Input::C)
if moving?
if @move_speed != 5
@move_speed = 5
@character_name_run = @character_name
@character_name = @character_name + "run"
end
end
else
if @move_speed != 4
@move_speed = 4
@character_name = @character_name_run
end
end
end
old_update
end
end
复制代码
复制脚本,main前插入
把跑步的行走图放在Characters文件夹下,并和主角的行走图名称统一,在后面加 run
比如你主角的行走图文件名叫1.png,这张跑步的图改为1run.png
作者:
熊猫
时间:
2010-9-26 18:56
其实这个功能完全可以使用公共事件实现..........
作者:
oОS+WEi
时间:
2010-9-26 21:33
用全键盘脚本+公共事件就OK了,这个是全键盘脚本。
还有是公共事件的设置
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2010-9-26 21:32 上传
里面设置的是49号开关开启才可以用SHIFT加速 你可以修改成其他开关 行走图也随你定
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
#============================================================================
# ■ Keyboard Script
#----------------------------------------------------------------------------
# By: Cybersam
# Date: 25/05/05
# Version 4
#============================================================================
# 66对此脚本使用方法的说明(可能不是很准确,反正大体能用):
#
# ★、Kboard.keyboard(键位) 返回是否按下这个键的判断。
# 比如条件分歧:Kboard.keyboard($R_Key_H)
# 则当按下键盘H键的时候条件分歧成立
#
# ★、Kboard.keyb(键位) == 1 当连续按住某键返回真,否则为false
# 比如条件分歧:Kboard.keyb($R_Key_U) == 1
# 则当持续按下键盘U的时候条件分歧成立
#
# ★、Kboard.key(键位,1) 似乎可以做开关用。按下一次变为true,再按变false
#============================================================================
module Kboard
#==========================================================================
# 以下是全键盘按键列表
#--------------------------------------------------------------------------
$Rmouse_BUTTON_L = 0x01 # left mouse button
$Rmouse_BUTTON_R = 0x02 # right mouse button
$Rmouse_BUTTON_M = 0x04 # middle mouse button
$Rmouse_BUTTON_4 = 0x05 # 4th mouse button
$Rmouse_BUTTON_5 = 0x06 # 5th mouse button
#--------------------------------------------------------------------------
$R_Key_BACK = 0x08 # BACKSPACE key
$R_Key_TAB = 0x09 # TAB key
$R_Key_RETURN = 0x0D # ENTER key
$R_Key_SHIFT = 0x10 # SHIFT key
$R_Key_CTLR = 0x11 # CTLR key
$R_Key_ALT = 0x12 # ALT key
$R_Key_PAUSE = 0x13 # PAUSE key
$R_Key_CAPITAL = 0x14 # CAPS LOCK key
$R_Key_ESCAPE = 0x1B # ESC key
$R_Key_SPACE = 0x20 # SPACEBAR
$R_Key_PRIOR = 0x21 # PAGE UP key
$R_Key_NEXT = 0x22 # PAGE DOWN key
$R_Key_END = 0x23 # END key
$R_Key_HOME = 0x24 # HOME key
$R_Key_LEFT = 0x25 # LEFT ARROW key
$R_Key_UP = 0x26 # UP ARROW key
$R_Key_RIGHT = 0x27 # RIGHT ARROW key
$R_Key_DOWN = 0x28 # DOWN ARROW key
$R_Key_SELECT = 0x29 # SELECT key
$R_Key_PRINT = 0x2A # PRINT key
$R_Key_SNAPSHOT = 0x2C # PRINT SCREEN key
$R_Key_INSERT = 0x2D # INS key
$R_Key_DELETE = 0x2E # DEL key
#--------------------------------------------------------------------------
$R_Key_0 = 0x30 # 0 key
$R_Key_1 = 0x31 # 1 key
$R_Key_2 = 0x32 # 2 key
$R_Key_3 = 0x33 # 3 key
$R_Key_4 = 0x34 # 4 key
$R_Key_5 = 0x35 # 5 key
$R_Key_6 = 0x36 # 6 key
$R_Key_7 = 0x37 # 7 key
$R_Key_8 = 0x38 # 8 key
$R_Key_9 = 0x39 # 9 key
#--------------------------------------------------------------------------
$R_Key_A = 0x41 # A key
$R_Key_B = 0x42 # B key
$R_Key_C = 0x43 # C key
$R_Key_D = 0x44 # D key
$R_Key_E = 0x45 # E key
$R_Key_F = 0x46 # F key
$R_Key_G = 0x47 # G key
$R_Key_H = 0x48 # H key
$R_Key_I = 0x49 # I key
$R_Key_J = 0x4A # J key
$R_Key_K = 0x4B # K key
$R_Key_L = 0x4C # L key
$R_Key_M = 0x4D # M key
$R_Key_N = 0x4E # N key
$R_Key_O = 0x4F # O key
$R_Key_P = 0x50 # P key
$R_Key_Q = 0x51 # Q key
$R_Key_R = 0x52 # R key
$R_Key_S = 0x53 # S key
$R_Key_T = 0x54 # T key
$R_Key_U = 0x55 # U key
$R_Key_V = 0x56 # V key
$R_Key_W = 0x57 # W key
$R_Key_X = 0x58 # X key
$R_Key_Y = 0x59 # Y key
$R_Key_Z = 0x5A # Z key
#--------------------------------------------------------------------------
$R_Key_LWIN = 0x5B # Left Windows key (Microsoft Natural keyboard)
$R_Key_RWIN = 0x5C # Right Windows key (Natural keyboard)
$R_Key_APPS = 0x5D # Applications key (Natural keyboard)
#--------------------------------------------------------------------------
$R_Key_NUMPAD0 = 0x60 # Numeric keypad 0 key
$R_Key_NUMPAD1 = 0x61 # Numeric keypad 1 key
$R_Key_NUMPAD2 = 0x62 # Numeric keypad 2 key
$R_Key_NUMPAD3 = 0x63 # Numeric keypad 3 key
$R_Key_NUMPAD4 = 0x64 # Numeric keypad 4 key
$R_Key_NUMPAD5 = 0x65 # Numeric keypad 5 key
$R_Key_NUMPAD6 = 0x66 # Numeric keypad 6 key
$R_Key_NUMPAD7 = 0x67 # Numeric keypad 7 key
$R_Key_NUMPAD8 = 0x68 # Numeric keypad 8 key
$R_Key_NUMPAD9 = 0x69 # Numeric keypad 9 key
$R_Key_MULTIPLY = 0x6A # Multiply key (*)
$R_Key_ADD = 0x6B # Add key (+)
$R_Key_SEPARATOR = 0x6C # Separator key
$R_Key_SUBTRACT = 0x6D # Subtract key (-)
$R_Key_DECIMAL = 0x6E # Decimal key
$R_Key_DIVIDE = 0x6F # Divide key (/)
#--------------------------------------------------------------------------
$R_Key_F1 = 0x70 # F1 key
$R_Key_F2 = 0x71 # F2 key
$R_Key_F3 = 0x72 # F3 key
$R_Key_F4 = 0x73 # F4 key
$R_Key_F5 = 0x74 # F5 key
$R_Key_F6 = 0x75 # F6 key
$R_Key_F7 = 0x76 # F7 key
$R_Key_F8 = 0x77 # F8 key
$R_Key_F9 = 0x78 # F9 key
$R_Key_F10 = 0x79 # F10 key
$R_Key_F11 = 0x7A # F11 key
$R_Key_F12 = 0x7B # F12 key
#--------------------------------------------------------------------------
$R_Key_NUMLOCK = 0x90 # NUM LOCK key
$R_Key_SCROLL = 0x91 # SCROLL LOCK key
#--------------------------------------------------------------------------
$R_Key_LSHIFT = 0xA0 # Left SHIFT key
$R_Key_RSHIFT = 0xA1 # Right SHIFT key
$R_Key_LCONTROL = 0xA2 # Left CONTROL key
$R_Key_RCONTROL = 0xA3 # Right CONTROL key
$R_Key_L_ALT = 0xA4 # Left ALT key
$R_Key_R_ALT = 0xA5 # Right ALT key
#--------------------------------------------------------------------------
$R_Key_SEP = 0xBC # , key
$R_Key_DASH = 0xBD # - key
$R_Key_DOTT = 0xBE # . Key
#--------------------------------------------------------------------------
GetKeyState = Win32API.new("user32","GetAsyncKeyState",['I'],'I')
GetKeyboardState = Win32API.new("user32","GetKeyState",['I'],'I')
GetSetKeyState = Win32API.new("user32","SetKeyboardState",['I'],'I')
#--------------------------------------------------------------------------
module_function
#--------------------------------------------------------------------------
def keyb(rkey)
if GetKeyState.call(rkey) != 0
return 1
end
return 0
end
#--------------------------------------------------------------------------
def keyboard(rkey)
GetKeyState.call(rkey) & 0x01 == 1 #
end
#--------------------------------------------------------------------------
def key(rkey, key = 0)
GetKeyboardState.call(rkey) & 0x01 == key #
end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
复制代码
作者:
步兵中尉
时间:
2010-9-26 21:47
一定要换行走图吗?
普通按键就加速的脚本站上多了
脚本用多了可能出现兼容问题
作者:
无心孤云
时间:
2010-9-28 14:32
本帖最后由 xcyog 于 2010-9-28 14:34 编辑
假如楼主有点脚本知识的话。。。那么。你能看懂的。。。
如果这都看不懂的话。。。那么。楼主还是补习补习好点恩
#==============================================================================
# ■ Game_Player
#==============================================================================
class Game_Player
#------------------------------------
# ● 更改行走图
#------------------------------------
alias old_update update
def update
unless $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
if Input.press?(Input::C)
if moving?
if @move_speed != 4.5
@move_speed = 4.5
@character_name_run = @character_name
@character_name = @character_name + "run"
end
end
else
if @move_speed != 4
@move_speed = 4
@character_name = @character_name_run
end
end
end
old_update
end
end
复制代码
作者:
mingaini
时间:
2010-10-1 14:38
提示:
作者被禁止或删除 内容自动屏蔽
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