Project1
标题:
怎么显示角色加入?
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作者:
qq784357345
时间:
2010-10-7 14:04
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作者:
懒De说
时间:
2010-10-7 14:15
有提示脚本
你可以用
对话框选项
中 不显示
****加入了队伍
作者:
步兵中尉
时间:
2010-10-7 17:44
站上有相关的脚本,你可以用搜索解决。
实在找不到只好发给你了。
作者:
fux2
时间:
2010-10-8 14:18
回复
qq784357345
的帖子
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
#--------------------------------------------------------------------------
# 注意!!!在对话后加入角色,请在对话后先用事件等待3帧,否则对话框来不及消失。
# 开关定义:
$不显示角色加入提示窗口 = 45
# 以上开关,当打开的时候,角色加入、离开将不会提示,比如默认打开45号开关,角色加入不再提示。
#--------------------------------------------------------------------------
class Interpreter
#--------------------------------------------------------------------------
# ● 角色的替换
#--------------------------------------------------------------------------
def command_129
actor = $game_actors[@parameters[0]]
if actor != nil
if @parameters[1] == 0
if @parameters[2] == 1
$game_actors[@parameters[0]].setup(@parameters[0])
end
$game_party.add_actor(@parameters[0])
if $game_switches[$不显示角色加入提示窗口] == false
Audio.se_play("Audio/SE/"+"056-RIGHT02",80,100)
carol3_66RPG = Window_Base.new(170,120,300,64)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
carol3_66RPG_bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
carol3_66RPG_src_rect = Rect.new(0, 0, 32, 32)
carol3_66RPG.contents.blt(0,0, carol3_66RPG_bitmap, carol3_66RPG_src_rect)
carol3_66RPG.contents.draw_text(40,0,180,32,$game_actors[@parameters[0]].name)
carol3_66RPG.contents.draw_text(40,0,220,32,"加入",2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
else
$game_party.remove_actor(@parameters[0])
if $game_switches[$不显示角色加入提示窗口] == false
Audio.se_play("Audio/SE/"+"015-JUMP01",80,100)
carol3_66RPG = Window_Base.new(170,120,300,64)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
carol3_66RPG_bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
carol3_66RPG_src_rect = Rect.new(0, 0, 32, 32)
carol3_66RPG.contents.blt(0,0, carol3_66RPG_bitmap, carol3_66RPG_src_rect)
carol3_66RPG.contents.draw_text(40,0,180,32,$game_actors[@parameters[0]].name)
carol3_66RPG.contents.draw_text(40,0,220,32,"离开",2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
end
end
return true
end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
复制代码
作者:
kxx1997
时间:
2010-10-8 18:56
LS正解,
请善用搜索功能
这个脚本我曾经看到过
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