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标题: 【翻译】IconView [打印本页]

作者: 仲秋启明    时间: 2010-12-5 11:02
标题: 【翻译】IconView
本帖最后由 仲秋启明 于 2010-12-5 11:04 编辑

相必大家在游戏中查看图标数都是数的吧,这个可以查看图标数
上图:
  1. #===============================================================================
  2. #    Yanfly Engine - IconView
  3. #    提供BY: 企鹅达达
  4. #    翻译BY: 仲秋启明
  5. #===============================================================================

  6. $imported = {} if $imported == nil
  7. $imported["IconView"] = true
  8. module YE
  9.   module TOOLS
  10.     module ICONVIEW
  11.       # 在运行时是否显示
  12.       IV_ENABLE = true
  13.       # 图标名
  14.       ICONSET = "IconSet"
  15.       # 指令名
  16.       IV_NAME = "IconView"
  17.       # 空的ICON
  18.       EMPTYICON = 23
  19.     end   
  20.   end
  21. end
  22. #==============================================================================
  23. # Scene IconView
  24. #==============================================================================
  25. class Scene_IconView < Scene_Base
  26.   #--------------------------------------------------------------------------
  27.   # 开始
  28.   #--------------------------------------------------------------------------
  29.   def start
  30.     create_icon_window
  31.     create_page_window
  32.     @last_index = 256
  33.     @up_page = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
  34.     @dn_page = [255,254,253,252,251,250,249,248,247,246,245,244,243,242,241,240]
  35.     @icon_window.update_icons(@page_window.index, @total_icons)
  36.     @icon_id_window = Window_Base.new (0, 0, 128, 80)
  37.     @instruction_window = Window_Base.new (0, 336, 128, 80)
  38.     instruct1 = "L:PageUp"
  39.     instruct2 = "R:PageDn"
  40.     @instruction_window.contents.draw_text(4,  0, 88, 24, instruct1, 1)
  41.     @instruction_window.contents.draw_text(4, 24, 88, 24, instruct2, 1)
  42.   end
  43.   #--------------------------------------------------------------------------
  44.   # 结束
  45.   #--------------------------------------------------------------------------
  46.   def terminate
  47.     @icon_window.dispose
  48.     @page_window.dispose
  49.     @icon_id_window.dispose
  50.     @instruction_window.dispose
  51.   end
  52.   #--------------------------------------------------------------------------
  53.   # 更新
  54.   #--------------------------------------------------------------------------
  55.   def update
  56.     @icon_window.update
  57.     update_icon_id_window
  58.     if Input.repeat?(Input::L)
  59.       pageup
  60.     elsif Input.repeat?(Input::R)
  61.       pagedn
  62.     elsif Input.trigger?(Input::B)
  63.       Sound.play_cancel
  64.       $scene = Scene_Title.new
  65.     end
  66.   end
  67.   #--------------------------------------------------------------------------
  68.   # 翻页
  69.   #--------------------------------------------------------------------------
  70.   def pageup
  71.     Sound.play_decision
  72.     @page_window.index -= 1
  73.     @page_window.index = (@totalpages - 1 )if @page_window.index < 0
  74.     @icon_window.update_icons(@page_window.index, @total_icons)
  75.     @page_window.update
  76.     force_update_id
  77.   end
  78.   def pagedn
  79.     Sound.play_decision
  80.     @page_window.index += 1
  81.     @page_window.index = 0 if @page_window.index > (@totalpages - 1)
  82.     @icon_window.update_icons(@page_window.index, @total_icons)
  83.     @page_window.update
  84.     force_update_id
  85.   end
  86.   #--------------------------------------------------------------------------
  87.   # 更新窗口
  88.   #--------------------------------------------------------------------------
  89.   def update_icon_id_window
  90.     if @last_index != @icon_window.index
  91.       force_update_id
  92.     end
  93.   end
  94.   #--------------------------------------------------------------------------
  95.   # 更新窗口
  96.   #--------------------------------------------------------------------------
  97.   def force_update_id
  98.     @icon_id_window.contents.clear
  99.     id_text = sprintf("Icon %d", @page_window.index * 256 + @icon_window.index)
  100.     @icon_id_window.contents.draw_text(4,  0, 88, 24, id_text, 1)
  101.     id_total = sprintf("Total: %d", @total_icons - 1)
  102.     @icon_id_window.contents.draw_text(4, 24, 88, 24, id_total, 1)
  103.     @last_index = @icon_window.index
  104.   end
  105.   #--------------------------------------------------------------------------
  106.   # 建立窗口
  107.   #--------------------------------------------------------------------------
  108.   def create_icon_window
  109.     icon_list = []
  110.     for i in 1..256
  111.       icon_list.push ("  ")
  112.     end
  113.     @icon_window = Window_Command.new(416, icon_list, 16, 16, 0)
  114.     @icon_window.x = 128
  115.   end
  116.   #--------------------------------------------------------------------------
  117.   # 建立窗口
  118.   #--------------------------------------------------------------------------
  119.   def create_page_window
  120.     iconset = Cache.system(YE::TOOLS::ICONVIEW::ICONSET)
  121.     iconrow = iconset.height / 24
  122.     iconcol = iconset.width / 24
  123.     @total_icons = iconrow * iconcol
  124.     @totalpages = @total_icons / 256
  125.     @totalpages += 1 if iconrow > (@totalpages * 256 / iconcol)
  126.     page_list = []
  127.     for i in 1..@totalpages
  128.       page_list.push (sprintf("Page %d", i))
  129.     end
  130.     @page_window = Window_Command.new(128, page_list, 1, @totalpages)
  131.     @page_window.y = 80
  132.     @page_window.height = 256
  133.     @page_window.active = false
  134.     iconset.dispose
  135.   end
  136. end
  137. #==============================================================================
  138. # Window_Base
  139. #==============================================================================
  140. class Window_Base < Window
  141.   #--------------------------------------------------------------------------
  142.   # 更新图标
  143.   #--------------------------------------------------------------------------
  144.   def update_icons(page_number, total_icons)
  145.     self.contents.clear
  146.     iconrow = 0
  147.     iconcol = 0
  148.     icon_index = page_number * 256
  149.     for i in 1..256
  150.       draw_icon(icon_index, iconcol * 24, iconrow * 24) if icon_index < total_icons
  151.       draw_icon(YE::TOOLS::ICONVIEW::EMPTYICON, iconcol * 24, iconrow * 24) if icon_index >= total_icons
  152.       icon_index += 1
  153.       iconcol += 1
  154.       if iconcol == 16
  155.         iconcol = 0
  156.         iconrow += 1
  157.       end
  158.     end
  159.   end
  160. end
  161. #==============================================================================
  162. # Scene_Title
  163. #==============================================================================
  164. class Scene_Title < Scene_Base
  165.   #-----------------------------------------------------------------------------
  166.   if $TEST and YE::TOOLS::ICONVIEW::IV_ENABLE
  167.   #-----------------------------------------------------------------------------
  168.   #--------------------------------------------------------------------------
  169.   # 建立开始菜单窗口
  170.   #--------------------------------------------------------------------------
  171.   def create_command_window
  172.     s1 = Vocab::new_game
  173.     s2 = Vocab::continue
  174.     s3 = Vocab::shutdown
  175.     s4 = YE::TOOLS::ICONVIEW::IV_NAME
  176.     @command_window = Window_Command.new(172, [s1, s2, s3, s4])
  177.     @command_window.x = (544 - @command_window.width) / 2
  178.     @command_window.y = 256
  179.     if @continue_enabled                  
  180.       @command_window.index = 1         
  181.     else                                   
  182.       @command_window.draw_item(1, false)  
  183.     end
  184.     @command_window.openness = 0
  185.     @command_window.open
  186.   end
  187.   #--------------------------------------------------------------------------
  188.   # 更新
  189.   #--------------------------------------------------------------------------
  190.   def update
  191.     super
  192.     @command_window.update
  193.     if Input.trigger?(Input::C)
  194.       case @command_window.index
  195.       when 0
  196.         command_new_game
  197.       when 1
  198.         command_continue
  199.       when 2
  200.         command_shutdown
  201.       when 3
  202.         command_iconview
  203.       end
  204.     end
  205.   end
  206.   #--------------------------------------------------------------------------
  207.   # 指令:IconView
  208.   #--------------------------------------------------------------------------
  209.   def command_iconview
  210.     Sound.play_decision
  211.     close_command_window
  212.     $scene = Scene_IconView.new
  213.   end
  214.   end
  215. end
复制代码

作者: 一箭烂YiJL    时间: 2010-12-5 11:14
前辈,这件东西的意思是不用在脚本里打
  1. draw_icon(X坐标, Y坐标, 编号)
复制代码
不用慢慢数吗?
作者: 仲秋启明    时间: 2010-12-5 11:18
回复 一箭烂YiJL 的帖子

只是查一下指定图标的编号,某些美化脚本用到图标了,我一般用PS切片查数
作者: evermilk    时间: 2010-12-5 11:47
看到这个我果断泪目啊
作者: 越前リョーマ    时间: 2010-12-5 11:50
我泪目了……用那些菜单里有ico的数难过……虽然稍微有点小窍门
作者: 夕阳武士    时间: 2010-12-5 12:38
这个东西= =话说咱一般= =做个乘法就行了= =   = =
作者: 菜鸟飞呀飞    时间: 2010-12-5 13:09
提示: 作者被禁止或删除 内容自动屏蔽
作者: DeathKing    时间: 2010-12-5 13:17
PocketWiki里面资源众多……够得翻译得了。
作者: earlysummer    时间: 2010-12-5 15:28
真是个好东西啊~~泪流满面
作者: 企鹅达达    时间: 2010-12-5 17:22
启明兄,加油




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