Project1
标题:
怎么增加boss血槽
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作者:
殇阳
时间:
2011-1-11 00:13
标题:
怎么增加boss血槽
比如我在战斗中(原本的RMX的战斗风)想添加BOSS的血槽怎么加
然后我想boss要打几次才死,想加个血条在屏幕中间,怎么显示?
作者:
kakarot
时间:
2011-1-11 00:44
传送门一枚附上供参考,如果对这个效果不满意可以自己搜索“敌人血条”~
http://rpg.blue/forum.php?mod=vi ... A%E8%A1%80%E6%9D%A1
作者:
keshom
时间:
2011-1-15 23:15
#==============================================================================
class Window_Help < Window_Base
def set_enemy(actor)
self.contents.clear
draw_actor_name(actor, 4, 0)
draw_actor_state(actor, 140, 0)
carol3_draw_hp_bar(actor, 284, 0)
carol3_draw_sp_bar(actor, 460, 0)
@text = nil
self.visible = true
end
def carol3_draw_hp_bar(actor, x, y, width = 128) #宽度可调
self.contents.font.color = system_color
self.contents.fill_rect(x-1, y+17, width+2,6, Color.new(0, 0, 0, 255))
w = width * actor.hp / actor.maxhp
self.contents.fill_rect(x, y+18, w,1, Color.new(255, 96, 96, 255))
self.contents.fill_rect(x, y+19, w,1, Color.new(255, 0, 0, 255))
self.contents.fill_rect(x, y+20, w,1, Color.new(128, 0, 0, 255))
self.contents.fill_rect(x, y+21, w,1, Color.new(0, 0, 0, 255))
self.contents.draw_text(x,y,128,32,$data_system.words.hp,1)
self.contents.font.color = normal_color
end
def carol3_draw_sp_bar(actor, x, y, width = 128)
self.contents.font.color = system_color
self.contents.fill_rect(x-1, y+17, width+2,6, Color.new(0, 0, 0, 255))
w = width * actor.sp / actor.maxsp
self.contents.fill_rect(x, y+18, w,1, Color.new(128, 255, 255, 255))
self.contents.fill_rect(x, y+19, w,1, Color.new(0, 255, 255, 255))
self.contents.fill_rect(x, y+20, w,1, Color.new(0, 192, 192, 255))
self.contents.fill_rect(x, y+21, w,1, Color.new(0, 128, 128, 255))
self.contents.draw_text(x,y,128,32,$data_system.words.sp,1)
self.contents.font.color = normal_color
end
end
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