Project1
标题:
怎么跳过标题自己弄个封面?
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作者:
星尘泪
时间:
2011-1-28 12:01
提示:
作者被禁止或删除 内容自动屏蔽
作者:
429259591
时间:
2011-1-28 12:06
一帖多问
N多可以搜索的问题
一个办法....扣分= = - -
作者:
星尘泪
时间:
2011-1-28 12:09
提示:
作者被禁止或删除 内容自动屏蔽
作者:
heziii
时间:
2011-1-28 12:09
本帖最后由 heziii 于 2011-1-28 12:14 编辑
呵呵,我无语了。
作者:
chung0919
时间:
2011-1-28 19:03
回复
星尘泪
的帖子
现在楼主会了跳过标题吗?
要我传个范例?@@
作者:
巧克力猫咪
时间:
2011-1-31 21:03
有跳过标题的脚本,你在搜索里输入 跳过标题 我想不可能没有吧
作者:
smj336521
时间:
2011-2-1 00:27
当然可以了 还能利用事件做动态封面
[line]1[/line]
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
class Scene_Title
#==============================================================================
# 脚本作者:朱仔メ龍 QQ:251724722
# 脚本转载请保留以上信息
#==============================================================================
def main
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$game_map.autoplay
$game_map.update
$scene = Scene_Map.new
end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
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