Project1
标题:
求人物血条菜单脚本的格式
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作者:
tantihao
时间:
2011-2-26 10:55
提示:
作者被禁止或删除 内容自动屏蔽
作者:
忧雪の伤
时间:
2011-2-26 13:55
tantihao 发表于 2011-2-26 10:55
谁可以给我一个可一在游戏界面一直显示的人物菜单的格式?
在右上角有人物头像和血条。顺便给个各菜单的连 ...
第一问是指地图图标?
第二问地图显示状态?
作者:
tantihao
时间:
2011-3-6 20:50
提示:
作者被禁止或删除 内容自动屏蔽
作者:
tantihao
时间:
2011-3-6 20:50
提示:
作者被禁止或删除 内容自动屏蔽
作者:
ftf20202
时间:
2011-3-29 22:08
class Game_Actor < Game_Battler
def now_exp
return @exp - @exp_list[@level]
end
def next_exp
return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
end
end
#==============================================================================
# 描绘角色血条
#==============================================================================
class Window_BattleStatus < Window_Base
#--------------------------------------------------------------------------
# ● 初始化
#--------------------------------------------------------------------------
alias xrxs_bp2_refresh refresh
def refresh
xrxs_bp2_refresh
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = actor.s_x - 455
actor_y = actor.s_y - 270
x1=self.x
y1=self.y
if actor.xiaoshi == nil and actor.dead? == false
draw_actor_hp_meter(actor, actor_x, 1+actor_y,35)
draw_actor_sp_meter(actor, actor_x, 10+actor_y, 35)
end
end
end
end
#==============================================================================
# ■ Window_Base
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# ● HP描画
#--------------------------------------------------------------------------
def draw_actor_hp_meter(actor, x, y, width = 156, type = 0)
if type == 1 and actor.hp == 0
return
end
self.contents.fill_rect(x-1, y+82, width+2,6, Color.new(0, 0, 0, 255))
w = width * actor.hp / [actor.maxhp,1].max
self.contents.fill_rect(x, y+84, w,1, Color.new(255, 140, 140, 255))
self.contents.fill_rect(x, y+85, w,1, Color.new(180, 18, 0, 255))
self.contents.fill_rect(x, y+86, w,1, Color.new(209, 33, 0,255))
self.contents.fill_rect(x, y+87, w,1, Color.new(180, 18, 0, 255))
end
#--------------------------------------------------------------------------
# ● SP描画
#--------------------------------------------------------------------------
def draw_actor_sp_meter(actor, x, y, width = 156, type = 0)
if type == 1 and actor.hp == 0
return
end
self.contents.fill_rect(x-1, y+82, width+2,6, Color.new(0, 0, 0, 255))
w = width * actor.sp / [actor.maxsp,1].max
self.contents.fill_rect(x, y+84, w,1, Color.new(40, 176, 255, 255))
self.contents.fill_rect(x, y+85, w,1, Color.new(78, 10, 175, 255))
self.contents.fill_rect(x, y+86, w,1, Color.new(94, 10, 214, 255))
self.contents.fill_rect(x, y+87, w,1, Color.new(78, 10, 175, 255))
end
#--------------------------------------------------------------------------
# ● exp描画
#--------------------------------------------------------------------------
def draw_actor_exp_meter(actor, x, y, width = 156, type = 0)
if type == 1 and actor.hp == 0
return
end
self.contents.fill_rect(x-1, y+83, width+2,6, Color.new(0, 0, 0, 255))
w = width * actor.now_exp/[ actor.next_exp,1].max
self.contents.fill_rect(x, y+83, w,1, Color.new(77, 140, 140, 255))
self.contents.fill_rect(x, y+85, w,1, Color.new(100, 220, 220, 255))
self.contents.fill_rect(x, y+86, w,1, Color.new(77, 173, 173, 255))
self.contents.fill_rect(x, y+87, w,1, Color.new(77, 207, 207, 255))
self.contents.fill_rect(x, y+87, w,1, Color.new(77, 173, 173, 255))
self.contents.fill_rect(x, y+87, w,1, Color.new(77, 140, 140, 255))
end
end
看看这个是否能解决您的问题?
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