Project1
标题:
怎么做出可以在角色攻击(普通或技能)时判定不攻击?
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作者:
风已过
时间:
2011-3-18 21:14
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作者:
Wind2010
时间:
2011-3-18 21:59
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风已过
的帖子
奥义的话是指特定的技能么?
如果可以的话最好可以说明发动奥义的时点
作者:
风已过
时间:
2011-3-19 11:37
提示:
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作者:
Wind2010
时间:
2011-3-19 12:05
$louse_action = []
#==============================================================================
# 自定义区
# 格式:
# $louse_action.push([角色ID,出现技能几率,出现技能])
#==============================================================================
$louse_action.push([1,100,57])
#==============================================================================
# 脚本内容
#==============================================================================
class Scene_Battle
alias shizi_start_phase4 start_phase4
def start_phase4
shizi_start_phase4
for shizi_action in $louse_action
for shizi_actor_id in 0...$game_party.actors.size
shizi_actor = $game_party.actors[shizi_actor_id]
if shizi_actor.current_action.kind == 0 and shizi_actor.id == shizi_action[0]
if rand(100) < shizi_action[1]
shizi_actor.current_action.kind = 1
shizi_actor.current_action.skill_id = shizi_action[2]
end
end
end
end
end
end
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