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标题: [RM非技术讨论] 下一代RPG Maker [打印本页]

作者: 柳柳    时间: 2006-5-22 04:38
标题: [RM非技术讨论] 下一代RPG Maker
开放出国权限看看,感觉很有意思的一个帖子,可以作为66RPG整合脚本2的一些参考。粉红色字部分为偶的评论。

原地址:http://www.rmxp.org/forums/showthread.php?t=578

[LINE]1,#dddddd[/LINE]

CCOA:
Now this has been done before, but what I'd like to see is a completely serious list of what could be improved about RPG Maker XP, either in the next installment from Enterbrain, or by an independent maker.

What I'd like to see:

1) Unlimited tile layers, photoshop style 个人认为不是很必要……
2) Ability to erase in the map editor 无视此条。
3) More efficient handling of events and graphics (less lag)
less lag恐怕是所有人都关心的,在RGSS范畴内,不知可以实现多少——应该稍微研究一下。至少公共事件方面还是可以想点办法。

[LINE]1,#dddddd[/LINE]

Ramiro:
I would love to see:
1).The old RM2k3 battle system, with improved graphics and a better engine.
2).The possibility of having several battle systems to choose to have your game. Default, Action Battle System, Tactics Battle System, and other custom ones. And choosing this not using scripts, but with a default command that the maker will have. 我也这么希望,这是RGSS可实现的。
3). As ccoa said, the ability of handling more events, without lagging.
4). Some sort of automatic database, that adapts like the tileset when you make the game, you don´t have to choose priorities. A system of tilesets that a person can put like "recognized" by the RPG Maker by the original maker, so when a person that is using it opens the RPG Maker the priorities and the rest of stuff are already done. - That might have sound like an idiot idea, and kinda confusing, if I can I´ll try to explain myself better later.

[LINE]1,#dddddd[/LINE]

Lene:
Ability to use multiple tilesets in one map
.gif support
Better music controls, fade in/fade out/panning!
这第3点很有意义- -,不过还没有什么好的想法

[LINE]1,#dddddd[/LINE]

Hydrolic:
1. Action Battle System, or a small range of different battle systems to choose from.
2. Unlimited Mapping Layers
3. More than 8 rows in a tileset (Would need scrolling)
4. A more in-depth help file/tutorial explaining the program.
3很汗,我觉得国内就不会有人提出这个,4则是教学的问题

[LINE]1,#dddddd[/LINE]

Snowkaizer:
1. Definately the unlimited tile layers囧丁乙

2. All the options that were taken out of 2k. Like built in panorama scroll. Yeah I know its small but dammit it sure beats scripting for it . Especially when the whole thing looks like German to me =/
我这补充一个,类似的远景图效果我还比较希望能直接显示在地图上。估计也就咱们国内这么多人用远景图了,大家应该是深受这种不能直接显示的苦吧。

3.Better music options. It would be cool if you can set a theme to loop before the music "Fades out".

4. Different screen resolutions... Minerva has it. It would be cool for people who are into the classic look of the SNES "BIG" pixels. Also for those who prefer their pixels to be unnoticable. Like Ps1 RPG's . And for those who want the XP look, there would be a set size for that too.
那个脚本……Lag……

5. Built in Mode 7. I just like it okay?
(?)

6. DEFINATELY the most important is lag removal. lag is so annoying for some reason .赞同~

[LINE]1,#dddddd[/LINE]
CCOA:
I think we should add what we like and hate about it, too.

Likes:

1) Scripting, scripting, scripting
2) Dynamic sizes on most resources, especially on charactersets and tilesets
后者,的确很有意义。比如如果能用16×16的话,就可以直接用飘羽了。

Hates:

1) Inability to do two things at once - when the Script Editor or Database is open, you can't do anything else with the program, including Save or bring up the Help File, without first exiting that tool.

[LINE]1,#dddddd[/LINE]

Squall:
script editor (already there but...)
dynamic sizes on tilesets
infinite layer maps
800*600 res (customizable resolution may work well with maps but not with menus...)
possibilities to use EVERY winapi functions (access to some of them is restricted somehow...)

[LINE]1,#dddddd[/LINE]

David:
1) A few more options in the database, like (for example) %-based damage on the Skills tab, or stealable items on the Monsters tab.

2) The missing 2k3 stuff (most of it, anyway: Change Tileset, autoscrolling panoramas, etc.)

4) More advanced weather effects (e.g. thunderstorm*, autumn leaves, etc.)
*Like rain, but it darkens the screen and has occasional flashes of lightning+thunder noises as well. If the weather is set "higher", it gets darker, the rain gets heavier, and the lightning is more frequent.

5) Like ccoa and Ramiro said, less lag. Especially when you've got weather effects running.

I know a lot of that can be done with scripts, but I think having them in the RM as standard would make matters simpler for everyone.
以上几个可以考虑加入整合脚本

[LINE]1,#dddddd[/LINE]

Wyatt:
What I envision is not just one tileset per map, but a drop down menu of tilesets, when you click one it loads on the left that tileset and you drag and drop like normal, but (kinda hard to explain)... sort of pick and choose from any tileset etc.
这个问题看多了,想到一个邪恶的想法 囧丁乙……
用两个地图上画,然后生合在一起……汗。



作者: 柳柳    时间: 2006-5-22 04:38
标题: [RM非技术讨论] 下一代RPG Maker
开放出国权限看看,感觉很有意思的一个帖子,可以作为66RPG整合脚本2的一些参考。粉红色字部分为偶的评论。

原地址:http://www.rmxp.org/forums/showthread.php?t=578

[LINE]1,#dddddd[/LINE]

CCOA:
Now this has been done before, but what I'd like to see is a completely serious list of what could be improved about RPG Maker XP, either in the next installment from Enterbrain, or by an independent maker.

What I'd like to see:

1) Unlimited tile layers, photoshop style 个人认为不是很必要……
2) Ability to erase in the map editor 无视此条。
3) More efficient handling of events and graphics (less lag)
less lag恐怕是所有人都关心的,在RGSS范畴内,不知可以实现多少——应该稍微研究一下。至少公共事件方面还是可以想点办法。

[LINE]1,#dddddd[/LINE]

Ramiro:
I would love to see:
1).The old RM2k3 battle system, with improved graphics and a better engine.
2).The possibility of having several battle systems to choose to have your game. Default, Action Battle System, Tactics Battle System, and other custom ones. And choosing this not using scripts, but with a default command that the maker will have. 我也这么希望,这是RGSS可实现的。
3). As ccoa said, the ability of handling more events, without lagging.
4). Some sort of automatic database, that adapts like the tileset when you make the game, you don´t have to choose priorities. A system of tilesets that a person can put like "recognized" by the RPG Maker by the original maker, so when a person that is using it opens the RPG Maker the priorities and the rest of stuff are already done. - That might have sound like an idiot idea, and kinda confusing, if I can I´ll try to explain myself better later.

[LINE]1,#dddddd[/LINE]

Lene:
Ability to use multiple tilesets in one map
.gif support
Better music controls, fade in/fade out/panning!
这第3点很有意义- -,不过还没有什么好的想法

[LINE]1,#dddddd[/LINE]

Hydrolic:
1. Action Battle System, or a small range of different battle systems to choose from.
2. Unlimited Mapping Layers
3. More than 8 rows in a tileset (Would need scrolling)
4. A more in-depth help file/tutorial explaining the program.
3很汗,我觉得国内就不会有人提出这个,4则是教学的问题

[LINE]1,#dddddd[/LINE]

Snowkaizer:
1. Definately the unlimited tile layers囧丁乙

2. All the options that were taken out of 2k. Like built in panorama scroll. Yeah I know its small but dammit it sure beats scripting for it . Especially when the whole thing looks like German to me =/
我这补充一个,类似的远景图效果我还比较希望能直接显示在地图上。估计也就咱们国内这么多人用远景图了,大家应该是深受这种不能直接显示的苦吧。

3.Better music options. It would be cool if you can set a theme to loop before the music "Fades out".

4. Different screen resolutions... Minerva has it. It would be cool for people who are into the classic look of the SNES "BIG" pixels. Also for those who prefer their pixels to be unnoticable. Like Ps1 RPG's . And for those who want the XP look, there would be a set size for that too.
那个脚本……Lag……

5. Built in Mode 7. I just like it okay?
(?)

6. DEFINATELY the most important is lag removal. lag is so annoying for some reason .赞同~

[LINE]1,#dddddd[/LINE]
CCOA:
I think we should add what we like and hate about it, too.

Likes:

1) Scripting, scripting, scripting
2) Dynamic sizes on most resources, especially on charactersets and tilesets
后者,的确很有意义。比如如果能用16×16的话,就可以直接用飘羽了。

Hates:

1) Inability to do two things at once - when the Script Editor or Database is open, you can't do anything else with the program, including Save or bring up the Help File, without first exiting that tool.

[LINE]1,#dddddd[/LINE]

Squall:
script editor (already there but...)
dynamic sizes on tilesets
infinite layer maps
800*600 res (customizable resolution may work well with maps but not with menus...)
possibilities to use EVERY winapi functions (access to some of them is restricted somehow...)

[LINE]1,#dddddd[/LINE]

David:
1) A few more options in the database, like (for example) %-based damage on the Skills tab, or stealable items on the Monsters tab.

2) The missing 2k3 stuff (most of it, anyway: Change Tileset, autoscrolling panoramas, etc.)

4) More advanced weather effects (e.g. thunderstorm*, autumn leaves, etc.)
*Like rain, but it darkens the screen and has occasional flashes of lightning+thunder noises as well. If the weather is set "higher", it gets darker, the rain gets heavier, and the lightning is more frequent.

5) Like ccoa and Ramiro said, less lag. Especially when you've got weather effects running.

I know a lot of that can be done with scripts, but I think having them in the RM as standard would make matters simpler for everyone.
以上几个可以考虑加入整合脚本

[LINE]1,#dddddd[/LINE]

Wyatt:
What I envision is not just one tileset per map, but a drop down menu of tilesets, when you click one it loads on the left that tileset and you drag and drop like normal, but (kinda hard to explain)... sort of pick and choose from any tileset etc.
这个问题看多了,想到一个邪恶的想法 囧丁乙……
用两个地图上画,然后生合在一起……汗。



作者: rmxp_plus    时间: 2006-5-22 04:42
提示: 作者被禁止或删除 内容自动屏蔽
作者: 柳柳    时间: 2006-5-22 04:45
Paradox:
Better help file.

A built in Scene and Window Maker, for those not adept with RGSS.

Call Inn. (rm2k)

Monster Areas (rm2k)

[LINE]1,#dddddd[/LINE]
Sketch:
I would say that multiple RTPs...What we get is a set fantasy set, but I would love to see that, a Modern, and a Sci-Fi set to give a more varied feel to someone's RPG, without having to rely on someone else's work for it if they simply want to make a RPG game set in the future.

Plus, I'd love to see a built in recognition for the mouse, for any 'Diablo' style games people would like to make.

There are others, but most of those have already been mentioned. Especially what Lene said with multiple tilesets for one map (No more 5000+k tall tilessets!).

But, I skimmed, and I saw 8 direction movement, but no Isometric support! That is something I think should be an option, to choose between Standard or Isometric for your maps. But then, I may have missed someone saying it

[LINE]1,#dddddd[/LINE]

The_Darklord:
1) Unlimited Layers
2) Abliity to edit the .rmxpoj file while your running the game program (easier way to fix bugs)
3) Less lag
4) More default scripts (A couple Battle Systems to choose from, a few menus to choose from etc.)
5) The program itself can be edited legally (not a crack, but if anyone has an idea to make the program better, it would be nice if they could do that without breaking the law)
6) Zoom in/Zoom out in maps (good for huge maps, or for cutscenes)
嗯……
7) Ability to easily combine tilesets.

[LINE]1,#dddddd[/LINE]

Near Fantastica:
-Add more of Ruby’s functionality in RGSS
-Replace Event Scripting with RGSS
-Change tile mapping to Sprite/Object mapping
-Animate support for Sprite/Objects
-Dynamic Mapping support
-Add a build in Character generator
-Add support for front view, side view, and action battle systems
-Add map Layers for Encounters, Heights, Audio
-Add built in Network Pathfinding
-Greater Audio Support
-Change events Triggers to Pages so you can have more and one trigger
-Larger Collection of build in scripts for handling Time, AI, Seasons, Weather

作者: 柳柳    时间: 2006-5-22 04:46
以下引用rmxp_plus于2006-5-21 20:42:12的发言:

偶想要...海量的風格一致的蔬菜.....

这个是可以后期做到的,不过内置功能……唉。
作者: cwk32    时间: 2006-5-22 04:47
柳柳可以做个全文翻译吗?以我小学英语看不懂
作者: 柳柳    时间: 2006-5-22 04:54
以下引用cwk32于2006-5-21 20:47:09的发言:

柳柳可以做个全文翻译吗?以我小学英语看不懂

意义不大,只是讨论不是文章。大意就是讨论一下如果有下一代的RPG Maker,你希望添加什么功能。

说得比较多的有:

无限图层
无Lag(卡机)
自由引用图块
自选多战斗模式……

等内容。
作者: cwk32    时间: 2006-5-22 04:55
那样可真好
作者: 紫调云心    时间: 2006-5-22 05:01
提示: 作者被禁止或删除 内容自动屏蔽
作者: DriftZxnZERO    时间: 2006-5-22 05:02
以下引用柳柳于2006-5-21 20:54:12的发言:


以下引用cwk32于2006-5-21 20:47:09的发言:

柳柳可以做个全文翻译吗?以我小学英语看不懂


意义不大,只是讨论不是文章。大意就是讨论一下如果有下一代的RPG Maker,你希望添加什么功能。

说得比较多的有:

无限图层
无Lag(卡机)
自由引用图块
自选多战斗模式……

等内容。





当然是联机功能啦
作者: chaochao    时间: 2006-5-22 06:45
...真是晕啊.看不懂...
作者: 六脉神剑    时间: 2006-5-22 08:48
1) Inability to do two things at once - when the Script Editor or Database is open, you can't do anything else with the program, including Save or bring up the Help File, without first exiting that tool.

这一点的确爽……脚本编辑窗口,连最小化都不能正常执行,还得Winkey - D……
而且事件和脚本对照编辑,更是别有一番滋味,特别是窗口能够自定义大小的时候
……(基本上所有RMXP compile-time 的功能都是GM已经有了的了)……
作者: 张永    时间: 2006-5-22 09:05
有一点接近肯定的是,下一代MAKER能够老鼠操作(老鼠游戏,老鼠编辑)——放置图片能够用老鼠放置去直接得到坐标
作者: 六脉神剑    时间: 2006-5-22 09:23
那估计滑轮等也需要开发了……全键盘检测干脆也内置好了,GM的每一种键(包括鼠标)都可以判断按下的瞬间、按住不放、放开的瞬间、连续按下等,还可直接在Object中判断Any keys

另外可能需要一个游戏全局设置的功能,比如可以直接给游戏应用程序设置图标,更改名称、版权等,都不是什么简单的事……
作者: 美兽    时间: 2006-5-22 15:59
以下引用张永于2006-5-22 1:05:01的发言:

有一点接近肯定的是,下一代MAKER能够老鼠操作(老鼠游戏,老鼠编辑)——放置图片能够用老鼠放置去直接得到坐标


这个功能现在的鼠标脚本能做到。






以下引用六脉神剑于2006-5-22 1:23:12的发言:

那估计滑轮等也需要开发了……全键盘检测干脆也内置好了,GM的每一种键(包括鼠标)都可以判断按下的瞬间、按住不放、放开的瞬间、连续按下等,还可直接在Object中判断Any keys

另外可能需要一个游戏全局设置的功能,比如可以直接给游戏应用程序设置图标,更改名称、版权等,都不是什么简单的事……


现在只有放开的瞬间不会判断……

作者: 非常白菜    时间: 2006-5-22 21:05
哎,只要解决了鼠标和地图问题,个人认为就足够了...

1) Unlimited tile layers, photoshop style 无数层...个人感觉地图有3层就够了..{/gg}
2) Ability to erase in the map editor  老外怎么想的...- -||
3) More efficient handling of events and graphics (less lag) 效率啊效率~~{/ll}


1).The old RM2k3 battle system 老外的技术不会那么差吧...貌似横版战斗很容易做...{/pz}
a better engine 什么意思,换引擎? 用C或者XX语言做内核?
2).The possibility of having several battle systems to choose to have your game. Default, Action Battle System, Tactics Battle System{/se} {/se}我一直想要ARPG的系统...脚本毕竟不好使...{/hx}

Ability to use multiple tilesets in one map
.gif support  我也想要JIF支持...{/hx}

后面的不看啦~~~能把地图和鼠标解决就不错了~~其他都是胡扯~~{/ll}



作者: 六脉神剑    时间: 2006-5-22 21:10
jif……{/gg}小小尴尬一下……




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