# 用赋予战斗不能的武器来分歧不死身设定
if $data_weapons[@active_battler.weapon_id].state_set.include?(1)
for member in $game_party.members + $game_troop.members
next if member.immortal
next if member.dead?
member.dying = true
end
else
immortaling
end
end
else
if @active_battler.weapon == 0
action = @active_battler.base_action
immortaling
else
action = $data_weapons[@active_battler.weapon].base_action
if $data_weapons[@active_battler.weapon].state_set.include?(1)
for member in $game_party.members + $game_troop.members
next if member.immortal
next if member.dead?
member.dying = true
end
else
immortaling
end
end
end
target_decision
@spriteset.set_action(@active_battler.actor?, @active_battler.index, action)
playing_action
end