Project1
标题: 请问如何能让此脚本显示敌人HP数值 [打印本页]
作者: love6clm    时间: 2011-4-27 16:20
标题: 请问如何能让此脚本显示敌人HP数值
- #==============================================================================
 
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
 
- #============================================================================== 
 
 
- #==============================================================================
 
- # ■ Window_Help
 
- #------------------------------------------------------------------------------
 
- # 重新定义的内容,可以显示敌人的HP\MP百分比
 
- # 你可以改脚本的开头部分定义生命、精神描述词。只和敌人描述有关,可随意修改
 
- #==============================================================================
 
 
- class Window_Help < Window_Base
 
-   def set_enemy(actor)  
 
-     self.windowskin = RPG::Cache.windowskin("")
 
-     #--------------------------------------------------------------------
 
-     # 在这里修改描述文字,比如@生命描述词="敌人生命"
 
-     #--------------------------------------------------------------------
 
-     
 
-     @生命描述词 = "HP"
 
-     @精神描述词 = "MP"
 
-     
 
-     #--------------------------------------------------------------------
 
-     #--------------------------------------------------------------------
 
-     self.contents.clear
 
-     draw_actor_name(actor, 4, 0)
 
-     draw_actor_state(actor, 50, 0)
 
-     carol3_draw_hp_bar(actor, 104, 12)
 
-     carol3_draw_sp_bar(actor, 280, 12)
 
-     @text = nil
 
-     self.visible = true
 
-   end 
 
-   def carol3_draw_hp_bar(actor, x, y, width = 128, height = 14) #宽度可调
 
-     w = width * actor.hp / [actor.maxhp,1].max
 
-     hp_color_1 = Color.new(255, 0, 0, 192) 
 
-     hp_color_2 = Color.new(255, 255, 0, 192) 
 
-     self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) 
 
-     draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) 
 
-     x -= 1 
 
-     y += (height/4).floor 
 
-     self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) 
 
-     draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) 
 
-     x -= 1 
 
-     y += (height/4).ceil 
 
-     self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) 
 
-     draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) 
 
-     x -= 1 
 
-     y += (height/4).ceil 
 
-     self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) 
 
-     draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) 
 
-     self.contents.font.color = Color.new(0,0,0,255)
 
-     self.contents.font.size = 14    
 
-     self.contents.draw_text(x+2,-3,128,32,@生命描述词,1)
 
-     self.contents.font.color = Color.new(255,255,255,255)
 
-     self.contents.draw_text_s(x,-4,128,32,@生命描述词,1)
 
-   end 
 
-   def carol3_draw_sp_bar(actor, x, y, width = 128, height=14)
 
-     w = width * actor.sp / [actor.maxsp,1].max 
 
-     hp_color_1 = Color.new( 0, 0, 255, 192) 
 
-     hp_color_2 = Color.new( 0, 255, 255, 192) 
 
-     self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) 
 
-     draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) 
 
-     x -= 1 
 
-     y += (height/4).floor 
 
-     self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) 
 
-     draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) 
 
-     x -= 1 
 
-     y += (height/4).ceil 
 
-     self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) 
 
-     draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) 
 
-     x -= 1 
 
-     y += (height/4).ceil 
 
-     self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) 
 
-     draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) 
 
-     self.contents.font.color = Color.new(0,0,0,255)
 
-     self.contents.draw_text(x+2,-3,128,32,@精神描述词,1)
 
-     self.contents.font.color = Color.new(255,255,255,255)
 
-     self.contents.draw_text_s(x,-4,128,32,@精神描述词,1)
 
-   end
 
-   #-------------------------------------------------------------------------- 
 
-   # ● ライン描画 by 桜雅 在土 
 
-   #-------------------------------------------------------------------------- 
 
-   def draw_line(start_x, start_y, end_x, end_y, start_color, width = 1, end_color = start_color) 
 
-     # 描写距離の計算。大きめに直角時の長さ。 
 
-     distance = (start_x - end_x).abs + (start_y - end_y).abs 
 
-     # 描写開始 
 
-     if end_color == start_color 
 
-       for i in 1..distance 
 
-         x = (start_x + 1.0 * (end_x - start_x) * i / distance).to_i 
 
-         y = (start_y + 1.0 * (end_y - start_y) * i / distance).to_i 
 
-         if width == 1 
 
-           self.contents.set_pixel(x, y, start_color) 
 
-         else 
 
-           self.contents.fill_rect(x, y, width, width, start_color) 
 
-         end 
 
-       end 
 
-     else 
 
-       for i in 1..distance 
 
-         x = (start_x + 1.0 * (end_x - start_x) * i / distance).to_i 
 
-         y = (start_y + 1.0 * (end_y - start_y) * i / distance).to_i 
 
-         r = start_color.red * (distance-i)/distance + end_color.red * i/distance 
 
-         g = start_color.green * (distance-i)/distance + end_color.green * i/distance 
 
-         b = start_color.blue * (distance-i)/distance + end_color.blue * i/distance 
 
-         a = start_color.alpha * (distance-i)/distance + end_color.alpha * i/distance 
 
-         if width == 1 
 
-           self.contents.set_pixel(x, y, Color.new(r, g, b, a)) 
 
-         else 
 
-           self.contents.fill_rect(x, y, width, width, Color.new(r, g, b, a)) 
 
-         end 
 
-       end 
 
-     end 
 
-   end 
 
- end
 
 
- #==============================================================================
 
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
 
- #==============================================================================