提问1.jpg (10.64 KB, 下载次数: 17)
s1 = $data_system.words.item
s2 = $data_system.words.skill
s3 = $data_system.words.equip
#s4 = "状态"
#s5 = "存档"
s4 = "结束游戏"
@command_window = Window_Command.new(160, [s1, s2, s3, s4,])
# 按下 C 键的情况下
if Input.trigger?(Input::C)
# 命令窗口的光标位置分支
case @command_window.index
when 1 # 特技
# 本角色的行动限制在 2 以上的情况下
if $game_party.actors[@status_window.index].restriction >= 2
# 演奏冻结 SE
$game_system.se_play($data_system.buzzer_se)
return
end
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 切换到特技画面
$scene = Scene_Skill.new(@status_window.index)
when 2 # 装备
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 切换的装备画面
$scene = Scene_Equip.new(@status_window.index)
#when 3 # 状态
# 演奏确定 SE
#$game_system.se_play($data_system.decision_se)
# 切换到状态画面
#$scene = Scene_Status.new(@status_window.index)
end
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |