Project1
标题:
更改战斗背景脚本(简洁版)
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作者:
cpu250
时间:
2011-5-21 04:45
标题:
更改战斗背景脚本(简洁版)
#------------------------------------------------------------------------------
B_PATH = "Graphics/Battlebacks/"
#------------------------------------------------------------------------------
module Cache
def self.battleback(filename, hue)
load_bitmap(B_PATH, filename, hue)
end
end
#------------------------------------------------------------------------------
class Spriteset_Battle
def create_battleback
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = Cache.battleback("Battlebacks", 0)
end
end
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说明图
2011-5-21 04:43 上传
作者:
夕阳武士
时间:
2011-5-21 08:08
0.0发在这里= =|||于是啊,LZ,只读取一张固定背景还要文件夹作甚= =
class Spriteset_Battle
def create_battleback
case $game_variables[5] #战斗远景
when 1
bitmap = Bitmap.new("Graphics/Battlebacks/Title1")
when 2
bitmap = Bitmap.new("Graphics/Battlebacks/Battlebacks")
when 3
bitmap = Bitmap.new("Graphics/Parallaxes/Castle3")
else
source = $game_temp.background_bitmap
bitmap = Bitmap.new(640, 480)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
end
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
@battleback_sprite.tone = Tone.new(0,0,0,0)
@battleback_sprite.x = 0
@battleback_sprite.y = 0
end
end
复制代码
我习惯用这个,用5号变量控制(←事件脚本二元党)
作者:
cpu250
时间:
2011-6-17 06:58
那个用【5】控制变量怎用?我试不出结果
cpu250于2011-6-17 06:58补充以下内容:
那个用【5】控制变量怎用?不懂@-@
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