Project1

标题: 弄了捕捉召唤系统后与cp条脚本冲突 [打印本页]

作者: 875443522    时间: 2011-6-21 12:48
标题: 弄了捕捉召唤系统后与cp条脚本冲突
#--------------------------------------------------------------------------
  # ● CP条更新
  #--------------------------------------------------------------------------
  def refresh_cp
    if @blank_window.disposed?
      return
    end
    @blank_window.x = 128 - @info_viewport.ox
    @basepic.x = 144 - @info_viewport.ox   
    for iii in $game_party.members + $game_troop.members
      if iii.is_a?(Game_Actor)
        if iii.weapon_id == 0
          @cppic[iii].src_rect.set(96, 192, 24, 24)
        else
          icon_index = $data_weapons[iii.weapon_id].icon_index
          @cppic[iii].src_rect.set(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
        end
      else
        @cppic[iii].src_rect.set(312, 216, 24, 24)
      end
      if iii.hp > 0
        @cppic[iii].visible = $CP可见
      else
        @cppic[iii].visible = false
      end
      if iii.waiting_time > 0
        @cppic[iii].x = 132 + 384 * (iii.max_waiting_time - iii.waiting_time) / iii.max_waiting_time - @info_viewport.ox
        @cppic[iii].y = 264 - 480 * (Graphics.frame_count % 2)
      else
        @cppic[iii].x = 132 + (iii.cp * 384 / 5000).to_i - @info_viewport.ox
        @cppic[iii].y = 264
      end      
    end
  end


这里面的          @cppic[iii].src_rect.set(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
和捕捉召唤脚本除了冲突,一按召唤技能出现的不是捕捉到的敌人而是候补的成员,然后就跳出说这个错误。= =对了我还有弄角色仓库dsu_plus_rewardpost_czw




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