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#_/ ◆ Animated Menu Cursor - KGC_CursorAnimation ◆ VX ◆
#_/ ◇ Last Update: 2009/02/15 ◇
#_/ ◆ Translation by Mr. Anonymous ◆
#_/-----------------------------------------------------------------------------
#_/ Installation: Insert this script above main.
#_/=============================================================================
#_/ This script allows you to display an animated cursor on selectable menu
#_/ items.
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module KGC
module CursorAnimation
# ◆ Cursor Switch ◆
# You may specify the in-game switch that enables/disables the cursor.
SWITCH_ID = 20
# ◆ Cursor Start Display ◆
# true : Cursor is persistant (from the title screen onwards)
# false : Cursor is only displayed when a switch is turned on (SWITCH_ID)
DEFAULT_ANIMATION = true
# ◆ Cursor Animation Image File ◆
# This defines the cursor file located in "Graphics/System".
ANIMATION_FILE = "CursorAnimation"
# ◆ Cursor Animation Frame Count ◆
# This defines the amount of cells the animation uses from the cursor file.
FRAME_COUNT = 12
# ◆ Cursor Animation Wait Time ◆
# This defines the amount of frames between switching animation cells.
# Larger number = slower animation
# Smaller number = faster animation
ANIMATION_WAIT = 3
# ◆ Cursor Opacity ◆
# Opacity/Translucency (Max = 255)
OPACITY = 224
# ◆ Cursor Animation Blending ◆
# Blending Type
# 0. Normal 1. Add 2. Subtract
BLEND_TYPE = 1
# ◆ Base Cursor Selection Position ◆
# 0..On 1..Center 2..Under
BASE_POSITION = 1
# ◆ Cursor Alightment [x, y] ◆
# This defines the position of the cursor.
POSITION_REV = [-4, 0]
end
end