Project1
标题: 请问怎么修改Window_Status脚本使它能显示角色说明? [打印本页]
作者: zphyp120    时间: 2011-8-3 17:28
标题: 请问怎么修改Window_Status脚本使它能显示角色说明?
 本帖最后由 zphyp120 于 2011-8-3 17:29 编辑 
我把原脚本修改成了这样:(因为人物半身像太矮,又在左上角,所以我想在左下角添加一个角色说明)- class Window_Status < Window_Base
 -   #--------------------------------------------------------------------------
 -   # ● 初始化对像
 -   #     actor : 角色
 -   #--------------------------------------------------------------------------
 -   def initialize(actor)
 -     super(0, 0, 640, 480)
 -     self.contents = Bitmap.new(width - 32, height - 32)
 -     @actor = actor
 -     refresh
 -   end
 -   #--------------------------------------------------------------------------
 -   # ● 刷新
 -   #--------------------------------------------------------------------------
 -   def refresh
 -     self.contents.clear
 -     for i in 0...1
 -       actor = $game_party.actors[i]
 -       case i
 -       when 0
 -       self.contents.draw_text(259, 399, 80, 32, "XXXXXXXXXXXXXXXXXXXXXXXXXX")
 
-       
 -     self.contents.clear
 -     bustname = @actor.id.to_s + "_b"
 -     bitmap=Bitmap.new("Graphics/pictures/#{bustname}")
 -     src_rect = Rect.new(0, 0, bitmap.width, bitmap.height)
 -     self.contents.blt(0, 0, bitmap, src_rect)
 -     
 -     draw_actor_name(@actor, 260, 0)
 -     draw_actor_class(@actor, 360, 32)
 -     draw_actor_level(@actor, 260, 32)
 -     draw_actor_state(@actor, 380, 0)
 -     draw_actor_hp(@actor, 260, 64, 172)
 -     draw_actor_sp(@actor, 260, 96, 172)
 -     draw_actor_parameter(@actor, 440, 66, 0)
 -     draw_actor_parameter(@actor, 440, 96, 1)
 -     draw_actor_parameter(@actor, 440, 130, 2)
 -     draw_actor_parameter(@actor, 260, 162, 3)
 -     draw_actor_parameter(@actor, 260, 194, 4)
 -     draw_actor_parameter(@actor, 440, 162, 5)
 -     draw_actor_parameter(@actor, 440, 194, 6)
 -     self.contents.font.color = Color.new(255,255,0,255)
 -     self.contents.draw_text(259, 399, 80, 32, "EXP")
 -     self.contents.draw_text(439, 399, 80, 32, "NEXT")
 -     self.contents.font.color = normal_color
 -     self.contents.draw_text(260 + 80, 400, 84, 32, @actor.exp_s, 2)
 -     self.contents.draw_text(440 + 80, 400, 84, 32, @actor.next_rest_exp_s, 2)
 -     self.contents.font.color = Color.new(255,255,0,255)
 -     self.contents.draw_text(260, 240, 96, 32, "装备")
 -     draw_item_name($data_weapons[@actor.weapon_id], 260, 270)
 -     draw_item_name($data_armors[@actor.armor1_id], 420, 270)
 -     draw_item_name($data_armors[@actor.armor2_id], 260, 310)
 -     draw_item_name($data_armors[@actor.armor3_id], 420, 310)
 -     draw_item_name($data_armors[@actor.armor4_id], 260, 350)
 -   end
 -   end
 -   end
 - end
 
 复制代码 我的想法就是用case语句来判断角色显示不同角色的人物说明。