# 生成角色活动块
case $game_variables[1]
when 1
@character_sprites = []
for i in $game_map.events.keys.sort
sprite = Sprite_Character.new(@viewport2, $game_map.events[i])
@character_sprites.push(sprite)
end
@character_sprites.push(Sprite_Character.new(@viewport2, $game_player))
else
@character_sprites = []
for i in $game_map.events.keys.sort
sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
@character_sprites.push(sprite)
end
@character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
end