#武器屬性
unless element_set.empty?#属性。爲屬性 ID 的數組
text=text_5
for i in 0...element_set.size
text+=$data_system.elements[element_set] unless /颜色(\d+)/ =~ $data_system.elements[@item.id] #orzFly2
break if (i == 3)
end
x=110
y2+=1
y3+=2
self.contents.font.color = normal_color
self.contents.font.size=font_size
self.contents.draw_text(x+picture_x, y2*font_size+5, text.size*6, 14, text, 0)
end