Project1

标题: 求RMXP显示大图片的脚本,装备物品武器的都行 [打印本页]

作者: wkhfh    时间: 2011-8-25 13:14
标题: 求RMXP显示大图片的脚本,装备物品武器的都行
求一个这样的脚本,简易的都行,不用太华丽,能显示武器装备物品的大图标就好,本人收集几百MB的图标都等着用呢。

求教
求教dsu_plus_rewardpost_czw
作者: liuziyuan201019    时间: 2011-8-25 13:24
本帖最后由 亿万星辰 于 2011-8-25 13:55 编辑
  1. ==============================================================================
  2. # 本脚本来自[url]www.66rpg.com[/url],转载和使用请保留此信息 #==============================================================================

  3. module RPG
  4.   class Weapon
  5.     def name
  6.       name = @name.split(/@/)[0]
  7.       return name != nil ? name : ''
  8.     end
  9.     def pic_name
  10.       pic_name = @name.split(/@/)[1]
  11.       return pic_name != nil ? pic_name : ""
  12.     end
  13.   end
  14.   class Armor
  15.     def name
  16.       name = @name.split(/@/)[0]
  17.       return name != nil ? name : ''
  18.     end
  19.     def pic_name
  20.       pic_name = @name.split(/@/)[1]
  21.       return pic_name != nil ? pic_name : ""
  22.     end
  23.   end
  24. end
  25. #==============================================================================
  26. # ■ Window_Equip
  27. #------------------------------------------------------------------------------
  28. #  装备物品大图标显示。
  29. #==============================================================================

  30. class Window_Equip < Window_Base
  31.   #--------------------------------------------------------------------------
  32.   # ● 初始化对像
  33.   #--------------------------------------------------------------------------
  34.   def initialize
  35.     super(495, 64, 640, 480) #具体位置自己调节
  36.     @item = nil
  37.     self.contents = Bitmap.new(width - 32, height - 32)
  38.     self.opacity = 0
  39.     refresh
  40.   end
  41.   #--------------------------------------------------------------------------
  42.   # ● 刷新
  43.   #--------------------------------------------------------------------------
  44.   def refresh
  45.     self.contents.clear
  46.     if @item != nil
  47.       bitmap = RPG::Cache.icon(@item.pic_name)
  48.       pic_rect = Rect.new(0, 0, bitmap.width, bitmap.height)
  49.       self.contents.blt(0, 0, bitmap, pic_rect)
  50.     end
  51.   end
  52.   def set_item(item)
  53.     @item = item
  54.   end
  55. end



  56. #==============================================================================
  57. # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
  58. #==============================================================================
复制代码
liuziyuan201019于2011-8-25 13:24补充以下内容:
  1. #==============================================================================
  2. # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
  3. #==============================================================================

  4. SYSTEM_X偏移 = 0
  5. SYSTEM_Y偏移 = 0

  6. class Interpreter  
  7. #--------------------------------------------------------------------------
  8. # ● 增减金钱
  9. #--------------------------------------------------------------------------
  10. def command_125
  11.    value = operate_value(@parameters[0], @parameters[1], @parameters[2])
  12.    $game_party.gain_gold(value)
  13.      kkme_66RPG_item = $data_items[@parameters[0]]
  14.      kkme_66RPG = Sprite.new
  15.      kkme_66RPG.bitmap = Bitmap.new(640,480)
  16.      kkme_66RPG.x = 0
  17.      kkme_66RPG.y = 0
  18.      kkme_66RPG.opacity = 0
  19.      pic = false
  20.      if value >= 0
  21.        begin
  22.          Audio.se_play("Audio/SE/"+"006-System06",80,100)
  23.          kkme_66RPG.bitmap = RPG::Cache.title("GET_MONEY.png")
  24.          pic = true
  25.        rescue        
  26.          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
  27.        end        
  28.        kkme_66RPG_line1 = Sprite.new
  29.        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
  30.        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得金钱:")
  31.        kkme_66RPG_line1.opacity = 0
  32.      else
  33.        begin
  34.          Audio.se_play("Audio/SE/"+"005-System05",80,100)
  35.          kkme_66RPG.bitmap = RPG::Cache.title("LOST_MONEY.png")
  36.          pic = true
  37.        rescue        
  38.          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
  39.        end               
  40.        kkme_66RPG_line1 = Sprite.new
  41.        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
  42.        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去金钱:")
  43.        kkme_66RPG_line1.opacity = 0
  44.      end
  45.       
  46.      kkme_66RPG_line2 = Sprite.new
  47.      kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
  48.      kkme_66RPG_line2.opacity = 0      

  49.      kkme_66RPG_bigicon = Sprite.new
  50.      
  51.      begin
  52.        kkme_66RPG_bigicon.bitmap = RPG::Cache.icon("SYSTEM_MONEY_big.png")
  53.        kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
  54.        kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
  55.        kkme_66RPG_bigicon.opacity = 0
  56.        kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
  57.        kkme_66RPG_line1.y = 200
  58.        kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
  59.        kkme_66RPG_line2.y = 240
  60.        kkme_66RPG_line1.x += SYSTEM_X偏移
  61.        kkme_66RPG_line2.x += SYSTEM_X偏移
  62.        kkme_66RPG_line1.y += SYSTEM_Y偏移
  63.        kkme_66RPG_line2.y += SYSTEM_Y偏移        
  64.        kkme_66RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
  65.        kkme_66RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)
  66.        for i in 0..5
  67.          kkme_66RPG.opacity += 36
  68.          Graphics.update
  69.        end
  70.        kkme_66RPG.opacity = 255 if pic
  71.        for i in 0..10
  72.          kkme_66RPG_bigicon.opacity += 30
  73.          Graphics.update
  74.        end
  75.        for i in 0..10
  76.          kkme_66RPG_line1.opacity += 30
  77.          Graphics.update
  78.        end
  79.        for i in 0..50
  80.          kkme_66RPG_line2.opacity += 8
  81.          Graphics.update
  82.        end
  83.      rescue
  84.        kkme_66RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
  85.        kkme_66RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)   
  86.        kkme_66RPG_line1.x = 176
  87.        kkme_66RPG_line1.y = 200
  88.        kkme_66RPG_line2.x = 176
  89.        kkme_66RPG_line2.y = 240
  90.        kkme_66RPG_line1.x += SYSTEM_X偏移
  91.        kkme_66RPG_line2.x += SYSTEM_X偏移
  92.        kkme_66RPG_line1.y += SYSTEM_Y偏移
  93.        kkme_66RPG_line2.y += SYSTEM_Y偏移   
  94.        for i in 0..5
  95.          kkme_66RPG.opacity += 36
  96.          Graphics.update
  97.        end
  98.        kkme_66RPG.opacity = 255 if pic
  99.        for i in 0..10
  100.          kkme_66RPG_line1.opacity += 30
  101.          Graphics.update
  102.        end
  103.        for i in 0..50
  104.          kkme_66RPG_line2.opacity += 16
  105.          Graphics.update
  106.        end
  107.      end
  108.       
  109.      for i in 0..10
  110.        kkme_66RPG.opacity -= 30
  111.        kkme_66RPG_bigicon.opacity -= 30
  112.        kkme_66RPG_line1.opacity -= 30
  113.        kkme_66RPG_line2.opacity -= 30
  114.        Graphics.update
  115.      end
  116.      kkme_66RPG.dispose
  117.      kkme_66RPG_bigicon.dispose
  118.      kkme_66RPG_line1.dispose
  119.      kkme_66RPG_line2.dispose
  120.    return true
  121. end
  122. def command_126
  123.    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
  124.    $game_party.gain_item(@parameters[0], value)
  125.      kkme_66RPG_item = $data_items[@parameters[0]]
  126.      kkme_66RPG = Sprite.new
  127.      kkme_66RPG.bitmap = Bitmap.new(640,480)
  128.      kkme_66RPG.x = 0
  129.      kkme_66RPG.y = 0
  130.      kkme_66RPG.opacity = 0

  131.      pic = false
  132.      if value >= 0
  133.        begin
  134.          Audio.se_play("Audio/SE/"+"006-System06",80,100)
  135.          kkme_66RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
  136.          pic = true
  137.        rescue        
  138.          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
  139.        end        
  140.        kkme_66RPG_line1 = Sprite.new
  141.        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
  142.        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得物品:")
  143.        kkme_66RPG_line1.opacity = 0
  144.      else
  145.        begin
  146.          Audio.se_play("Audio/SE/"+"005-System05",80,100)
  147.          kkme_66RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
  148.          pic = true
  149.        rescue        
  150.          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
  151.        end               
  152.        kkme_66RPG_line1 = Sprite.new
  153.        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
  154.        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去物品:")
  155.        kkme_66RPG_line1.opacity = 0
  156.      end
  157.      kkme_66RPG_line2 = Sprite.new
  158.      kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
  159.      kkme_66RPG_line2.opacity = 0      
  160.      kkme_66RPG_bigicon = Sprite.new
  161.      begin
  162.        kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.name)
  163.        kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
  164.        kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
  165.        kkme_66RPG_bigicon.opacity = 0
  166.        kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
  167.        kkme_66RPG_line1.y = 200
  168.        kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
  169.        kkme_66RPG_line2.y = 240
  170.        kkme_66RPG_line1.x += SYSTEM_X偏移
  171.        kkme_66RPG_line2.x += SYSTEM_X偏移
  172.        kkme_66RPG_line1.y += SYSTEM_Y偏移
  173.        kkme_66RPG_line2.y += SYSTEM_Y偏移   
  174.        kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0)
  175.        kkme_66RPG_line2.bitmap.draw_text(0, 0, 200, 32, "×"+value.abs.to_s, 2)
  176.        for i in 0..5
  177.          kkme_66RPG.opacity += 36
  178.          Graphics.update
  179.        end
  180.        kkme_66RPG.opacity = 255 if pic
  181.        for i in 0..10
  182.          kkme_66RPG_bigicon.opacity += 30
  183.          Graphics.update
  184.        end
  185.        for i in 0..10
  186.          kkme_66RPG_line1.opacity += 30
  187.          Graphics.update
  188.        end
  189.        for i in 0..50
  190.          kkme_66RPG_line2.opacity += 8
  191.          Graphics.update
  192.        end
  193.      rescue
  194.        kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name)
  195.        kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
  196.        kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0)
  197.        kkme_66RPG_line2.bitmap.draw_text(0, 0, 200, 32, "×"+value.abs.to_s, 2)      
  198.        kkme_66RPG_line1.x = 176
  199.        kkme_66RPG_line1.y = 200
  200.        kkme_66RPG_line2.x = 176
  201.        kkme_66RPG_line2.y = 240
  202.        kkme_66RPG_line1.x += SYSTEM_X偏移
  203.        kkme_66RPG_line2.x += SYSTEM_X偏移
  204.        kkme_66RPG_line1.y += SYSTEM_Y偏移
  205.        kkme_66RPG_line2.y += SYSTEM_Y偏移   
  206.        for i in 0..5
  207.          kkme_66RPG.opacity += 36
  208.          Graphics.update
  209.        end
  210.        kkme_66RPG.opacity = 255 if pic
  211.        for i in 0..10
  212.          kkme_66RPG_line1.opacity += 30
  213.          Graphics.update
  214.        end
  215.        for i in 0..50
  216.          kkme_66RPG_line2.opacity += 16
  217.          Graphics.update
  218.        end      
  219.        kkme_66RPG_smallicon_bitmap.dispose
  220.      end
  221.       
  222.      for i in 0..10
  223.        kkme_66RPG.opacity -= 30
  224.        kkme_66RPG_bigicon.opacity -= 30
  225.        kkme_66RPG_line1.opacity -= 30
  226.        kkme_66RPG_line2.opacity -= 30
  227.        Graphics.update
  228.      end
  229.      kkme_66RPG.dispose
  230.      kkme_66RPG_bigicon.dispose
  231.      kkme_66RPG_line1.dispose
  232.      kkme_66RPG_line2.dispose
  233.    return true
  234. end
  235. #--------------------------------------------------------------------------
  236. # ● 增减武器
  237. #--------------------------------------------------------------------------
  238. def command_127
  239.    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
  240.    $game_party.gain_weapon(@parameters[0], value)
  241.      kkme_66RPG_item = $data_weapons[@parameters[0]]
  242.      kkme_66RPG = Sprite.new
  243.      kkme_66RPG.bitmap = Bitmap.new(640,480)
  244.      kkme_66RPG.x = 0
  245.      kkme_66RPG.y = 0
  246.      kkme_66RPG.opacity = 0

  247.      pic = false
  248.      if value >= 0
  249.        begin
  250.          Audio.se_play("Audio/SE/"+"006-System06",80,100)
  251.          kkme_66RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
  252.          pic = true
  253.        rescue        
  254.          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
  255.        end        
  256.        kkme_66RPG_line1 = Sprite.new
  257.        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
  258.        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得武器:")
  259.        kkme_66RPG_line1.opacity = 0
  260.      else
  261.        begin
  262.          Audio.se_play("Audio/SE/"+"005-System05",80,100)
  263.          kkme_66RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
  264.          pic = true
  265.        rescue        
  266.          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
  267.        end               
  268.        kkme_66RPG_line1 = Sprite.new
  269.        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
  270.        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去武器:")
  271.        kkme_66RPG_line1.opacity = 0
  272.      end
  273.      kkme_66RPG_line2 = Sprite.new
  274.      kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
  275.      kkme_66RPG_line2.opacity = 0      
  276.      kkme_66RPG_bigicon = Sprite.new
  277.      begin
  278.        kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.name)
  279.        kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
  280.        kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
  281.        kkme_66RPG_bigicon.opacity = 0
  282.        kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
  283.        kkme_66RPG_line1.y = 200
  284.        kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
  285.        kkme_66RPG_line2.y = 245
  286.        kkme_66RPG_line1.x += SYSTEM_X偏移
  287.        kkme_66RPG_line2.x += SYSTEM_X偏移
  288.        kkme_66RPG_line1.y += SYSTEM_Y偏移
  289.        kkme_66RPG_line2.y += SYSTEM_Y偏移   
  290.        kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0)
  291.        kkme_66RPG_line2.bitmap.draw_text(0, 0, 200, 32, "×"+value.abs.to_s, 2)
  292.        for i in 0..5
  293.          kkme_66RPG.opacity += 36
  294.          Graphics.update
  295.        end
  296.        kkme_66RPG.opacity = 255 if pic
  297.        for i in 0..10
  298.          kkme_66RPG_bigicon.opacity += 30
  299.          Graphics.update
  300.        end
  301.        for i in 0..10
  302.          kkme_66RPG_line1.opacity += 30
  303.          Graphics.update
  304.        end
  305.        for i in 0..50
  306.          kkme_66RPG_line2.opacity += 8
  307.          Graphics.update
  308.        end
  309.      rescue
  310.        kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name)
  311.        kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
  312.        kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0)
  313.        kkme_66RPG_line2.bitmap.draw_text(0, 0, 200, 32, "×"+value.abs.to_s, 2)      
  314.        kkme_66RPG_line1.x = 176
  315.        kkme_66RPG_line1.y = 200
  316.        kkme_66RPG_line2.x = 176
  317.        kkme_66RPG_line2.y = 240
  318.        kkme_66RPG_line1.x += SYSTEM_X偏移
  319.        kkme_66RPG_line2.x += SYSTEM_X偏移
  320.        kkme_66RPG_line1.y += SYSTEM_Y偏移
  321.        kkme_66RPG_line2.y += SYSTEM_Y偏移   
  322.        for i in 0..5
  323.          kkme_66RPG.opacity += 36
  324.          Graphics.update
  325.        end        
  326.        kkme_66RPG.opacity = 255 if pic
  327.        for i in 0..10
  328.          kkme_66RPG_line1.opacity += 30
  329.          Graphics.update
  330.        end
  331.        for i in 0..50
  332.          kkme_66RPG_line2.opacity += 16
  333.          Graphics.update
  334.        end
  335.        kkme_66RPG_smallicon_bitmap.dispose
  336.      end
  337.       
  338.      for i in 0..10
  339.        kkme_66RPG.opacity -= 30
  340.        kkme_66RPG_bigicon.opacity -= 30
  341.        kkme_66RPG_line1.opacity -= 30
  342.        kkme_66RPG_line2.opacity -= 30
  343.        Graphics.update
  344.      end
  345.      kkme_66RPG.dispose
  346.      kkme_66RPG_bigicon.dispose
  347.      kkme_66RPG_line1.dispose
  348.      kkme_66RPG_line2.dispose
  349.    return true
  350. end
  351. #--------------------------------------------------------------------------
  352. # ● 增减防具
  353. #--------------------------------------------------------------------------
  354. def command_128
  355.    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
  356.    $game_party.gain_armor(@parameters[0], value)
  357.      kkme_66RPG_item = $data_armors[@parameters[0]]
  358.      kkme_66RPG = Sprite.new
  359.      kkme_66RPG.bitmap = Bitmap.new(640,480)
  360.      kkme_66RPG.x = 0
  361.      kkme_66RPG.y = 0
  362.      kkme_66RPG.opacity = 0
  363.      pic = false
  364.      if value >= 0
  365.        begin
  366.          Audio.se_play("Audio/SE/"+"006-System06",80,100)
  367.          kkme_66RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
  368.          pic = true
  369.        rescue        
  370.          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
  371.        end        
  372.        kkme_66RPG_line1 = Sprite.new
  373.        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
  374.        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得装备:")
  375.        kkme_66RPG_line1.opacity = 0
  376.      else
  377.        begin
  378.          Audio.se_play("Audio/SE/"+"005-System05",80,100)
  379.          kkme_66RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
  380.          pic = true
  381.        rescue        
  382.          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
  383.        end               
  384.        kkme_66RPG_line1 = Sprite.new
  385.        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
  386.        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去装备:")
  387.        kkme_66RPG_line1.opacity = 0
  388.      end
  389.      kkme_66RPG_line2 = Sprite.new
  390.      kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
  391.      kkme_66RPG_line2.opacity = 0      
  392.      kkme_66RPG_bigicon = Sprite.new
  393.      begin
  394.        kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.name)
  395.        kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
  396.        kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
  397.        kkme_66RPG_bigicon.opacity = 0
  398.        kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
  399.        kkme_66RPG_line1.y = 200
  400.        kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
  401.        kkme_66RPG_line2.y = 240
  402.        kkme_66RPG_line1.x += SYSTEM_X偏移
  403.        kkme_66RPG_line2.x += SYSTEM_X偏移
  404.        kkme_66RPG_line1.y += SYSTEM_Y偏移
  405.        kkme_66RPG_line2.y += SYSTEM_Y偏移   
  406.        kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0)
  407.        kkme_66RPG_line2.bitmap.draw_text(0, 0, 200, 32, "×"+value.abs.to_s, 2)
  408.        for i in 0..5
  409.          kkme_66RPG.opacity += 36
  410.          Graphics.update
  411.        end
  412.        kkme_66RPG.opacity = 255 if pic
  413.        for i in 0..10
  414.          kkme_66RPG_bigicon.opacity += 30
  415.          Graphics.update
  416.        end
  417.        for i in 0..10
  418.          kkme_66RPG_line1.opacity += 30
  419.          Graphics.update
  420.        end
  421.        for i in 0..50
  422.          kkme_66RPG_line2.opacity += 8
  423.          Graphics.update
  424.        end
  425.      rescue
  426.        kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name)
  427.        kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
  428.        kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0)
  429.        kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)      
  430.        kkme_66RPG_line1.x = 176
  431.        kkme_66RPG_line1.y = 200
  432.        kkme_66RPG_line2.x = 176
  433.        kkme_66RPG_line2.y = 240
  434.        kkme_66RPG_line1.x += SYSTEM_X偏移
  435.        kkme_66RPG_line2.x += SYSTEM_X偏移
  436.        kkme_66RPG_line1.y += SYSTEM_Y偏移
  437.        kkme_66RPG_line2.y += SYSTEM_Y偏移   
  438.        for i in 0..5
  439.          kkme_66RPG.opacity += 36
  440.          Graphics.update
  441.        end
  442.        kkme_66RPG.opacity = 255 if pic
  443.        for i in 0..10
  444.          kkme_66RPG_line1.opacity += 30
  445.          Graphics.update
  446.        end
  447.        for i in 0..50
  448.          kkme_66RPG_line2.opacity += 16
  449.          Graphics.update
  450.        end
  451.        kkme_66RPG_smallicon_bitmap.dispose
  452.      end
  453.       
  454.      for i in 0..10
  455.        kkme_66RPG.opacity -= 30
  456.        kkme_66RPG_bigicon.opacity -= 30
  457.        kkme_66RPG_line1.opacity -= 30
  458.        kkme_66RPG_line2.opacity -= 30
  459.        Graphics.update
  460.      end
  461.      kkme_66RPG.dispose
  462.      kkme_66RPG_bigicon.dispose
  463.      kkme_66RPG_line1.dispose
  464.      kkme_66RPG_line2.dispose
  465.    return true
  466. end
  467. end
复制代码

作者: wkhfh    时间: 2011-8-25 18:34
liuziyuan201019 发表于 2011-8-25 13:24
liuziyuan201019于2011-8-25 13:24补充以下内容:

貌似不管用,我全部复制到脚本编辑器上,可还是原样没变,怎么用?




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