Project1
标题:
菜单加入打开网站选项
[打印本页]
作者:
黑之翅膀
时间:
2011-10-26 19:25
标题:
菜单加入打开网站选项
呵呵,这个脚本以前我有个单独的..没什么好改的其实。
我的用途是这样的:
QQ截图20111026191229.jpg
(57.48 KB, 下载次数: 22)
下载附件
保存到相册
2011-10-26 19:12 上传
如果之前你没有改动过Scene_Menu,那么就可以直接代替了。
#==============================================================================
# ■ 菜单加入弹出网页选项 by 黑之翅膀
#==============================================================================
#
# 请自行修改脚本第103行
#
# a.call(0, 'open','http://rpg.blue',0, 0, 1) #
# >>>>>>>>>>>>>>>>>>>>↑ 你要打开的网址 ↑<<<<<<<<<<<<<<<<<<<<<<<<<<<
#
#===========================================================================
class Scene_Menu < Scene_Base
#--------------------------------------------------------------------------
# ● 初始化对像
# menu_index : 命令窗口光标初始位置
#--------------------------------------------------------------------------
def initialize(menu_index = 0)
@menu_index = menu_index
end
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
create_menu_background
create_command_window
@gold_window = Window_Gold.new(0, 360)
@status_window = Window_MenuStatus.new(160, 0)
end
#--------------------------------------------------------------------------
# ● 结束处理
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_background
@command_window.dispose
@gold_window.dispose
@status_window.dispose
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
update_menu_background
@command_window.update
@gold_window.update
@status_window.update
if @command_window.active
update_command_selection
elsif @status_window.active
update_actor_selection
end
end
#--------------------------------------------------------------------------
# ● 生成命令窗口
#--------------------------------------------------------------------------
def create_command_window
s1 = Vocab::item
s2 = Vocab::skill
s3 = Vocab::equip
s4 = Vocab::status
s5 = Vocab::save
s6 = "BUG提交" #————改动
s7 = Vocab::game_end
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6 ,s7])
@command_window.index = @menu_index
if $game_party.members.size == 0 # 如果队伍为空
@command_window.draw_item(0, false) # 无效化物品选项
@command_window.draw_item(1, false) # 无效化技能选项
@command_window.draw_item(2, false) # 无效化装备选项
@command_window.draw_item(3, false) # 无效化状态选项
end
if $game_system.save_disabled # 如果禁止存档
@command_window.draw_item(4, false) # 无效化存档选项
end
end
#--------------------------------------------------------------------------
# ● 更新命令窗口
#--------------------------------------------------------------------------
def update_command_selection
if Input.trigger?(Input::B)
Sound.play_cancel
$scene = Scene_Map.new
elsif Input.trigger?(Input::C)
if $game_party.members.size == 0 and @command_window.index < 4
Sound.play_buzzer
return
elsif $game_system.save_disabled and @command_window.index == 4
Sound.play_buzzer
return
end
Sound.play_decision
case @command_window.index
when 0 # 物品
$scene = Scene_Item.new
when 1,2,3 # 技能、装备、状态
start_actor_selection
when 4 # 存档
$scene = Scene_File.new(true, false, false)
when 5 # BUG提交 <<<<————改动
print "谢谢你的合作!" #显示文字
a = Win32API.new('shell32.dll','ShellExecuteA',%w(p p p p p i),'i')#
a.call(0, 'open','http://rpg.blue',0, 0, 1) # 打开网址
when 6 # 结束游戏
$scene = Scene_End.new
end
end
end
#--------------------------------------------------------------------------
# ● 角色选择开始
#--------------------------------------------------------------------------
def start_actor_selection
@command_window.active = false
@status_window.active = true
if $game_party.last_actor_index < @status_window.item_max
@status_window.index = $game_party.last_actor_index
else
@status_window.index = 0
end
end
#--------------------------------------------------------------------------
# ● 角色选择结束
#--------------------------------------------------------------------------
def end_actor_selection
@command_window.active = true
@status_window.active = false
@status_window.index = -1
end
#--------------------------------------------------------------------------
# ● 角色选择更新
#--------------------------------------------------------------------------
def update_actor_selection
if Input.trigger?(Input::B)
Sound.play_cancel
end_actor_selection
elsif Input.trigger?(Input::C)
$game_party.last_actor_index = @status_window.index
Sound.play_decision
case @command_window.index
when 1 # 技能
$scene = Scene_Skill.new(@status_window.index)
when 2 # 装备
$scene = Scene_Equip.new(@status_window.index)
when 3 # 状态
$scene = Scene_Status.new(@status_window.index)
end
end
end
end
复制代码
高手们快点给提议呀,要怎么改?
作者:
英顺的马甲
时间:
2011-10-26 19:45
那个“
http://rpg.blue
”改成你的网址就好了。
欢迎光临 Project1 (https://rpg.blue/)
Powered by Discuz! X3.1