Project1
标题:
【XP】请教连击脚本怎么添加一个触发几率啊
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作者:
stella
时间:
2011-12-15 16:22
标题:
【XP】请教连击脚本怎么添加一个触发几率啊
本帖最后由 stella 于 2011-12-15 17:15 编辑
这个脚本是在特技名称后面加 ,数字 决定单技能连击的次数。怎么让连击效果有一个触发的几率,而不是必定触发?
例如使用同一个特技,角色50%几率触发连击,敌人30%几率触发连击
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http://www.66rpg.com/htm/news259.htm
module RPG
class Skill
def name
name = @name.split(/,/)[0]
return name != nil ? name : ""
end
def hit_count
name = @name.split(/,/)[1]
return name != nil ? name.to_i.abs : 0
end
end
class Sprite < ::Sprite
def effect?
@_whiten_duration > 0 or
@_appear_duration > 0 or
@_escape_duration > 0 or
@_animation_duration > 0
end
def damage_effect?
@_damage_duration > 0 or
@_collapse_duration > 0
end
end
end
class Spriteset_Battle
def damage_effect?
for sprite in @enemy_sprites + @actor_sprites
return true if sprite.damage_effect?
end
return false
end
end
class Scene_Battle
alias sailcat_update_phase4_step1 update_phase4_step1
alias sailcat_make_skill_action_result make_skill_action_result
alias sailcat_update_phase4_step5 update_phase4_step5
def update_phase4_step1
@hit_count = 0
sailcat_update_phase4_step1
end
def make_skill_action_result
sailcat_make_skill_action_result
@hit_count = @skill.hit_count
end
def update_phase4_step5
sailcat_update_phase4_step5
if @hit_count > 0
for target in @target_battlers.clone
if target.dead?
if @target_battlers.size > 1
@target_battlers.delete(target)
else
@target_battlers.delete(target)
if target.is_a?(Game_Enemy)
target = $game_troop.smooth_target_enemy(target.index)
else
target = $game_party.smooth_target_actor(target.index)
end
if target.is_a?(Game_Battler)
@target_battlers.push(target)
end
end
end
end
if @target_battlers.size == 0
return
end
for target in @target_battlers
if target.damage != nil
@phase4_step = 5
return
end
target.skill_effect(@active_battler, @skill)
end
# 如果你应用了23种战斗特效的公共事件版脚本请去掉下面几行的注释
if @common_event_id > 0
common_event = $data_common_events[@common_event_id]
$game_system.battle_interpreter.setup(common_event.list, 0)
end
@hit_count -= 1
@phase4_step = 3
end
end
end
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