return
end
# 決定 SE を演奏
$game_system.se_play($data_system.decision_se)
@phase = 0
# パーティコマンドウィンドウを無効化
@actor_command_window.active = false
@actor_command_window.visible = false
$game_temp.battle_main_phase = true
if $game_temp.battle_turn == 0
update_phase2_escape
$game_temp.battle_turn = 1
for battler in $game_party.actors
battler.at -= @max / 2
end
return
end
# 決定 SE を演奏
$game_system.se_play($data_system.decision_se)
@escape = true
for battler in $game_party.actors
@command_a = false
@command.delete(battler)
@action_battlers.delete(battler)
skill_reset(battler)
end
#==============================================================================
end
return
end