#--------------------------------------------------------------------------
# ● 生成行动循序
#--------------------------------------------------------------------------
def make_action_orders
# 初始化序列 @action_battlers
@action_battlers = []
# 添加敌人到 @action_battlers 序列
for enemy in $game_troop.enemies
@action_battlers.push(enemy)
end
# 添加角色到 @action_battlers 序列
for actor in $game_party.actors
#当角色行为为攻击并且处于52号状态
if actor.current_action.basic == 0 and actor.states.include?(52)
@action_battlers.push(actor)
end
end
end
@action_battlers.push(actor)
end作者: wdcccyyy 时间: 2012-2-20 09:19
谢谢你,问题解决了~