#==============================================================================
# Scene_Map
#==============================================================================
class Scene_Map
include SHORTCUT
alias update_short update
def update
update_short
menu_shortcut
end
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
def menu_shortcut
if Input.trigger?(CHANGE_ITEM) and USE_ITEM_SHORT
unless $game_system.map_interpreter.running? or
$game_system.menu_disabled
$game_temp.menu_calling = true
$game_temp.menu_beep = true
$item_short = true
call_item
end
end
if Input.trigger?(CHANGE_SKILL) and USE_SKILL_SHORT
unless $game_system.map_interpreter.running? or
$game_system.menu_disabled
$game_temp.menu_calling = true
$game_temp.menu_beep = true
$skill_short = true
call_skill
end
end
if Input.trigger?(CHANGE_EQUIP) and USE_EQUIP_SHORT
unless $game_system.map_interpreter.running? or
$game_system.menu_disabled
$game_temp.menu_calling = true
$game_temp.menu_beep = true
$equip_short = true
call_equip
end
end
if Input.trigger?(CHANGE_SAVE) and USE_SAVE_SHORT
unless $game_system.map_interpreter.running? or
$game_system.menu_disabled
$game_temp.menu_calling = true
$game_temp.menu_beep = true
$save_short = true
call_save
end
end
end
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
def call_item
$game_temp.menu_calling = false
if $game_temp.menu_beep
$game_system.se_play($data_system.decision_se)
$game_temp.menu_beep = false
end
$game_player.straighten
$scene = Scene_Item.new
end
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
def call_skill
$game_temp.menu_calling = false
if $game_temp.menu_beep
$game_system.se_play($data_system.decision_se)
$game_temp.menu_beep = false
end
$game_player.straighten
$scene = Scene_Skill.new
end
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
def call_equip
$game_temp.menu_calling = false
if $game_temp.menu_beep
$game_system.se_play($data_system.decision_se)
$game_temp.menu_beep = false
end
$game_player.straighten
$scene = Scene_Equip.new
end
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
def call_save
$game_temp.menu_calling = false
if $game_temp.menu_beep
$game_system.se_play($data_system.decision_se)
$game_temp.menu_beep = false
end
$game_player.straighten
$scene = Scene_Save.new
end
end
#==============================================================================
# Scene_Item
#==============================================================================
class Scene_Item
alias update_item_short update_item
def update_item
if Input.trigger?(Input::B) and $item_short
$item_short = false
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
return
end
update_item_short
end
end
#==============================================================================
# Scene_Skill
#==============================================================================
class Scene_Skill
alias update_skill_short update_skill
def update_skill
if Input.trigger?(Input::B) and $skill_short
$skill_short = false
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
return
end
update_skill_short
end
end
#==============================================================================
# Scene_Equip
#==============================================================================
class Scene_Equip
alias update_equip_short update_right
def update_right
if Input.trigger?(Input::B) and $equip_short
$equip_short = false
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
return
end
update_equip_short
end
end
#==============================================================================
# Scene_Save
#==============================================================================
class Scene_Save
alias update_save_short on_cancel
def on_cancel
if $save_short
$save_short = false
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
return
end
update_save_short
end
alias save_decision on_decision
def on_decision(filename)
if $save_short
$game_system.se_play($data_system.save_se)
file = File.open(filename, "wb")
write_save_data(file)
file.close
$save_short
$scene = Scene_Map.new
end
save_decision
end
end