Project1
标题:
請問自定義新變量的調用
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作者:
sai90306
时间:
2012-4-9 23:34
标题:
請問自定義新變量的調用
以下是我在
http://rpg.blue/thread-225983-1-1.html
提問時end55rpg大大替我寫的自定義變量腳本(由衷感謝!!)
(抱歉沒有用代碼框...因為用代碼框發出來的帖會整個白白一片)
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ● 定义实例变量
#--------------------------------------------------------------------------
attr_accessor :友好度 # 友好度变量
#--------------------------------------------------------------------------
# ● 设置
# actor_id : 角色 ID
#--------------------------------------------------------------------------
alias old_s setup
def setup(actor_id)
old_s(actor_id)
@友好度 = @友好度.to_i
end
end
如果想將這個字定義的變量(友好度)在Window_Status裡面顯示出來請問能夠做到嗎?
以下Window_Status的部分CODE...
# ● 初始化目標
# actor : 角色
#--------------------------------------------------------------------------
def initialize(actor)
super(0, 0, 640, 480)
self.contents = Bitmap.new(width - 32, height - 32)
@actor = actor
refresh
end
#--------------------------------------------------------------------------
# ● 更新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_actor_graphic(@actor, 40, 112)
draw_actor_name(@actor, 4, 0)
draw_actor_class(@actor, 4 + 144, 0)
draw_actor_level(@actor, 96, 32)
draw_actor_state(@actor, 96, 64)
draw_actor_hp(@actor, 96, 112, 172)
draw_actor_sp(@actor, 96, 144, 172)
draw_actor_parameter(@actor, 96, 192, 0)
draw_actor_parameter(@actor, 96, 224, 1)
draw_actor_parameter(@actor, 96, 256, 2)
draw_actor_parameter(@actor, 96, 304, 3)
draw_actor_parameter(@actor, 96, 336, 4)
draw_actor_parameter(@actor, 96, 368, 5)
draw_actor_parameter(@actor, 96, 400, 6)
self.contents.font.color = system_color
self.contents.draw_text(320, 48, 80, 32, "EXP")
self.contents.draw_text(320, 80, 80, 32, "NEXT")
self.contents.font.color = normal_color
self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(320, 160, 96, 32, "裝備")
draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 208)
draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 256)
draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)
end
觀察後猜測...
不知道是不是用"draw_actor_友好度(@actor, XX, YY)"來實現? dsu_plus_rewardpost_czw
作者:
zhangbanxian
时间:
2012-4-10 08:53
本帖最后由 zhangbanxian 于 2012-4-10 08:54 编辑
- -b话说这@友好度 = @友好度.to_i干嘛的?好歹也得是@友好度 = 0...(这句作用是赋初始值)
你要draw_actor_友好度(@actor, XX, YY)"的话,得自己写个函数,比如
def draw_actor_友好度(actor, x, y)
self.contents.draw_text(x, y, 80, 32,actor.友好度.to_s)
end
复制代码
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