Project1

标题: 关于口袋妖怪遇敌的脚本 [打印本页]

作者: a184500778    时间: 2012-4-27 20:19
标题: 关于口袋妖怪遇敌的脚本
     在这里下了一个口袋妖怪的模版,貌似是老外做的那个,基本没什么大的问题。
   就是有一点,找不到遇敌的几率设置和遇敌的等级设置。在PMFILED这个脚本里面只看见了关于地图标识的设置,根据标识来说,确实可以遇怪,但是遇到的怪物有点问题,出来5级,遇到的怪物是10+的,基本没法打,所以,有没有哪位达人可以告诉我,关于遇敌的代码段在哪儿?我想改下遇敌的等级,种类和几率。
    dsu_plus_rewardpost_czw
作者: Luciffer    时间: 2012-4-27 20:57
把你要问的相关脚本啊,图片啊都发上来,你就这样说又有几个人听得懂这种不清不楚的说法呢?
作者: a184500778    时间: 2012-4-27 21:17
begin

BADGEFORCUT=0
BADGEFORFLASH=1
BADGEFORROCKSMASH=2
BADGEFORSURF=3
BADGEFORFLY=4
BADGEFORSTRENGTH=5
BADGEFORDIVE=6
BADGEFORWATERFALL=7

STARTING_OVER_SWITCH=5
POKeRUS_SWITCH=3
GRASS_ANIMATION_ID=103
DIVE_TERRAIN_TAG=5
WATERFALL_TERRAIN_TAG=8

def pbIsPassableWaterTag?(tag)
return tag==6||tag==7||tag==5||tag==9
end

def pbIsGrassTag?(tag)
return tag==2||tag==10||tag==11
end

def pbIsWaterTag?(tag)
return tag==6||tag==7||tag==5||tag==8||tag==9
end

def pbBattleAnimation(bgm=nil)
if bgm
  $game_system.bgm_play(bgm,100,100)
else
  $game_system.bgm_play("002-Battle02.mid",100,100)
end
viewport=Viewport.new(0,0,480,320)
viewport.z=99999
viewport.color=Color.new(17*8,17*8,17*8)
3.times do
  viewport.color.alpha=0
  6.times do
   viewport.color.alpha+=30
   Graphics.update
   Input.update
   pbUpdateSceneMap
  end
  6.times do
   viewport.color.alpha-=30
   Graphics.update
   Input.update
   pbUpdateSceneMap
  end
end
if FileTest.exist?("rubyscreen.dll")
  v=rand(10)
else
  v=rand(5)
end
case v
  when 0
   Graphics.freeze
   viewport.color=Color.new(0,0,0,255)
   Graphics.transition(40,"Graphics/Transitions/Battle.png")
  when 1
   Graphics.freeze
   viewport.color=Color.new(0,0,0,255)
   Graphics.transition(40,"Graphics/Transitions/Image1.png")
  when 2
   Graphics.freeze
   viewport.color=Color.new(0,0,0,255)
   Graphics.transition(40,"Graphics/Transitions/Image2.png")
  when 3
   Graphics.freeze
   viewport.color=Color.new(0,0,0,255)
   Graphics.transition(40,"Graphics/Transitions/Image3.png")
  when 4
   Graphics.freeze
   viewport.color=Color.new(0,0,0,255)
   Graphics.transition(40,"Graphics/Transitions/Image4.png")
  when 5
   pbBreakingGlass
   viewport.color=Color.new(0,0,0,255)
  when 6
   pbBreakingGlass # pbZoomAndFadeOut
   viewport.color=Color.new(0,0,0,255)
  when 7
   pbRotatingPieces
   viewport.color=Color.new(0,0,0,255)
  when 8
   pbScrollScreen((rand(4)+1)*2)
   viewport.color=Color.new(0,0,0,255)
  when 9
   pbMosaic
   viewport.color=Color.new(0,0,0,255)
end
5.times do
  Graphics.update
  Input.update
  pbUpdateSceneMap
end
yield if block_given?
for j in 0..17
  viewport.color=Color.new(0,0,0,(17-j)*15)
  Graphics.update
  Input.update
  pbUpdateSceneMap
end
viewport.dispose
end

def pbWildBattle(species,level,variable=nil,canescape=true)
    if Input.press?(Input::CTRL) && $DEBUG
     Kernel.pbMessage(_INTL("跳出战斗..."))
     $game_variables[variable]=1 if variable
     return true         
    end
    currentlevels=[]
    for i in $Trainer.party
     currentlevels.push(i.level)
    end
    genwildpoke=PokeBattle_Pokemon.new(species,level,$Trainer)
    dexdata=pbOpenDexData
    itemrnd=rand(100)
    if itemrnd<50
     dexdata.pos=76*(species-1)+48
     genwildpoke.item=dexdata.fgetw
    elsif itemrnd<55
     dexdata.pos=76*(species-1)+50
     genwildpoke.item=dexdata.fgetw
    end
    dexdata.close
    pokerus=(rand(8192)==0)
    if pokerus
     genwildpoke.pokerus=1
     genwildpoke.pokerusTime=Time.now.to_i
    end
    wildpoke=[genwildpoke]
    scene=PokeBattle_Scene.new
    battle=PokeBattle_Battle.new(scene,$Trainer.party,wildpoke,$Trainer,nil)
    battle.internalbattle=true
    if $game_screen.weather_type==1 || $game_screen.weather_type==2
     battle.weather=PBWeather::RAINDANCE
     battle.weatherduration=-1
    elsif $game_screen.weather_type==3
     battle.weather=PBWeather::HAIL
     battle.weatherduration=-1
    elsif $game_screen.weather_type==4
     battle.weather=PBWeather::SANDSTORM
     battle.weatherduration=-1
    end
    battle.environment=pbGetEnvironment
    battle.cantescape=!canescape
    battle.shiftStyle=($PokemonSystem.battlestyle==0)
    battle.battlescene=($PokemonSystem.battlescene==0)
    playingBGS=$game_system.getPlayingBGS
    playingBGM=$game_system.getPlayingBGM
    $game_system.bgm_stop
    $game_system.bgs_stop
    wildbgm=pbGetMetadata(0,MetadataWildBattleBGM)
    if wildbgm
     wildbgm="#{wildbgm}"
    end
    restorebgm=true
    decision=0
    pbBattleAnimation(wildbgm) {
      decision=battle.pbStartBattle
      if decision==2
       Kernel.pbStartOver
       restorebgm=false
      else
       # Check conditions for evolution
       for i in 0...currentlevels.length
        pokemon=$Trainer.party[i]
        if pokemon && pokemon.level!=currentlevels[i]
         newspecies=Kernel.pbCheckEvolution(pokemon)
         if newspecies>0
          # Start evolution scene
          evo=PokemonEvolutionScene.new
          evo.pbStartScreen(pokemon,newspecies)
          evo.pbEvolution
          evo.pbEndScreen
         end
        end
       end
       if decision==1
        for pkmn in $Trainer.party
         Kernel.pbPickup(pkmn)
        end
       end
       if pokerus && rand(3)==0
        first=0
        last=$Trainer.party.length-1
        if $Trainer.party[first].pokerus==0 && !$Trainer.party[first].egg?
         $Trainer.party[first].pokerus=1
         $Trainer.party[first].pokerusTime=Time.now.to_i
        end
        if $Trainer.party[last].pokerus==0 && !$Trainer.party[last].egg?
         $Trainer.party[last].pokerus=1
         $Trainer.party[last].pokerusTime=Time.now.to_i
        end
       end
      end
    }
    if restorebgm
     $game_system.bgm_play(playingBGM)
     $game_system.bgs_play(playingBGS)
    end
     $PokemonEncounters.clearStepCount
    Input.update
    $game_variables[variable]=decision if variable
    return (decision!=2)
end

def pbDynamicItemList(*args)
ret=[]
for i in 0...args.length
  if PBItems.hasConst?(PBItems,args[i])
   ret.push(PBItems.const_get(args[i].to_sym))
  end
end
return ret
end

def Kernel.pbPickup(pokemon)
return if pokemon.ability!=PBAbilities::PICKUP || pokemon.egg?
return if pokemon.item!=0
return if rand(10)!=0
pickupList=pbDynamicItemList(
   :POTION,
   :ANTIDOTE,
   :SUPERPOTION,
   :GREATBALL,
   :REPEL,
   :ESCAPEROPE,
   :XATTACK,
   :FULLHEAL,
   :ULTRABALL,
   :HYPERPOTION,
   :RARECANDY,
   :PROTEIN,
   :REVIVE,
   :HPUP,
   :FULLRESTORE,
   :MAXREVIVE,
   :PPUP,
   :MAXELIXIR
)
  pickupListRare=pbDynamicItemList(
   :HYPERPOTION,
   :NUGGET,
   :KINGSROCK,
   :FULLRESTORE,
   :ETHER,
   :WHITEHERB,
   :TM44,
   :ELIXIR,
   :TM01,
   :LEFTOVERS,
   :TM26
)
return if pickupList.length!=18
return if pickupListRare.length!=11
randlist=[30,10,10,10,10,10,10,5,3,1,1]
items=[]
rnd=rand(100)
itemstart=(pokemon.level-1)/10
itemstart=0 if itemstart<0
for i in 0...9
  items.push(pickupList[i+itemstart])
end
items.push(pickupListRare[itemstart])
items.push(pickupListRare[itemstart+1])
cumnumber=0
for i in 0...11
  cumnumber+=randlist[i]
  if rnd<cumnumber
   pokemon.item=items[i]
   break
  end
end
end

def Kernel.pbOnStepTaken
   if $game_player.move_route_forcing
      pbFieldMovementOnStepTaken
      return
   end
   for pkmn in $Trainer.party
    next if pkmn.egg?
    if pkmn.pokerus==1 && Time.now.to_i>=pkmn.pokerusTime+345600
     # Cured
     pkmn.pokerus=2
    end
   end
   if $PokemonGlobal.repel>0
    $PokemonGlobal.repel-=1
    if $PokemonGlobal.repel<=0
     Kernel.pbDisplayMessage(_INTL("Repel's effect wore off..."))
    end
   end
      $PokemonGlobal.happinessSteps=0 if !$PokemonGlobal.happinessSteps
      $PokemonGlobal.happinessSteps+=1
      if $PokemonGlobal.happinessSteps==256
       for pkmn in $Trainer.party
        pkmn.happiness+=1 if pkmn.hp>0 && !pkmn.egg?
        pkmn.happiness=255 if pkmn.happiness>255
       end
       $PokemonGlobal.happinessSteps=0
      end
      pbDayCareOnStepTaken
      $PokemonGlobal.stepcount=0 if !$PokemonGlobal.stepcount
      $PokemonGlobal.stepcount+=1
      $PokemonGlobal.stepcount&=0xFFFFFF
      if $PokemonGlobal.stepcount % 4 == 0
        for i in $Trainer.party
          if i.status==PBStatuses::POISON && i.hp>0 && !i.egg?
           $game_screen.start_flash(Color.new(255,0,0,128), 4)
           i.hp-=1
           if i.hp==0
            Kernel.pbDisplayMessage(_INTL("{1} 昏倒了...",i.name))
           end
           if pbAllFainted
            Kernel.pbDisplayMessage(_INTL("{1} 没有能对战的怪兽!",i.name))
            Kernel.pbDisplayMessage(_INTL("{1} 眼前一片黑!",i.name))
            pbFadeOutIn(99999){
             Kernel.pbStartOver
            }
            return
           end
          end
        end
      end
      pbFieldMovementOnStepTaken
      if $PokemonGlobal.surfing
       encounter=$PokemonEncounters.pbGenerateEncounter(2)
       if encounter && !(Input.press?(Input::CTRL) && $DEBUG)
        encname=PBSpecies.getName(encounter[0])
        pbWildBattle(encounter[0],encounter[1])
       end
      elsif $PokemonEncounters.isCave?
       encounter=$PokemonEncounters.pbGenerateEncounter(1)
       if encounter && !(Input.press?(Input::CTRL) && $DEBUG)
        encname=PBSpecies.getName(encounter[0])
        pbWildBattle(encounter[0],encounter[1])
       end
      elsif $PokemonEncounters.isGrass? && !(Input.press?(Input::CTRL) && $DEBUG)
       encounter=$PokemonEncounters.pbGenerateEncounter(0)
       x=$game_player.x
       y=$game_player.y
       if pbIsGrassTag?($game_map.terrain_tag(x,y))
        if encounter
         encname=PBSpecies.getName(encounter[0])
         pbWildBattle(encounter[0],encounter[1])
        end
       end
      end
end

def pbGetEnvironment
if $PokemonGlobal.diving
  return PBEnvironment::Underwater
elsif $PokemonEncounters.isCave?
  return PBEnvironment::Cave
elsif !pbGetMetadata($game_map.map_id,MetadataOutdoor)
  return PBEnvironment::None
else
  terrain=$game_player.terrain_tag
  if terrain==2 # Normal grass
   return PBEnvironment::Grass
  elsif terrain==10 # Tall grass
   return PBEnvironment::TallGrass
  elsif terrain==5 || terrain==7
   return PBEnvironment::MovingWater
  elsif terrain==6
   return PBEnvironment::StillWater
  elsif terrain==4
   return PBEnvironment::Rock
  elsif terrain==3
   return PBEnvironment::Sand
  end
  return PBEnvironment::None
end
end

def pbFieldMovementOnStepTaken
x=$game_player.x
y=$game_player.y
if $game_map.terrain_tag(x,y)==2 # grass terrain tag
  $scene.spriteset.addUserAnimation(GRASS_ANIMATION_ID,x,y)
end
if $game_map.terrain_tag(x,y)==9 # Crest of waterfall
  Kernel.pbDescendWaterfall
end
end
class DarknessSprite < SpriteWrapper
attr_reader :radius
def initialize(viewport=nil)
  super(viewport)
  @darkness=Bitmap.new(480,320)
  @radius=48
  self.bitmap=@darkness
  self.z=99998
  refresh
end
def dispose
  @darkness.dispose
  super
end
def radius=(value)
  @radius=value
  refresh
end
def refresh
  @darkness.fill_rect(0,0,480,320,Color.new(0,0,0,255))
  cx=240
  cy=160
  cradius=@radius
  for i in cx-cradius..cx+cradius
    diff2 = (cradius * cradius) - ((i - cx) * (i - cx));
    diff = Math.sqrt( diff2);
    @darkness.fill_rect(i,cy-diff,1,diff*2,Color.new(0,0,0,0))
  end
end
end

class LocationWindow < Window_SimpleTextPokemon
def initialize(name)
  super(name)
  self.resizeToFit(name)
  self.x=0
  self.y=-self.height
  self.z=99999
  @currentmap=$game_map.map_id
  @frames=0
end
def update
  return if disposed?
  super
  if $game_temp.message_window_showing ||
     @currentmap!=$game_map.map_id ||
     $PokemonTemp.mapChanged
    self.dispose
    return
  end
  if @frames>60
   self.y-=4
   self.dispose if self.y+self.height<0
  else
   self.y+=4 if self.y<0
   @frames+=1
  end
end
end

def Kernel.pbOnMapChange
healing=pbGetMetadata($game_map.map_id,MetadataHealingSpot)
if healing
  $PokemonGlobal.healingSpot=healing
end
$PokemonMap.clear if $PokemonMap
if $PokemonEncounters
  $PokemonEncounters.setup($game_map.map_id)
end
$PokemonGlobal.visitedMaps[$game_map.map_id]=true
$PokemonTemp.mapChanged=true
end

def Kernel.pbOnMapSceneChange(scene,mapChanged)
darkmap=pbGetMetadata($game_map.map_id,MetadataDarkMap)
if darkmap && !$PokemonGlobal.flashUsed
  $PokemonTemp.darknessSprite=DarknessSprite.new
  scene.spriteset.addUserSprite($PokemonTemp.darknessSprite)
else
  if !darkmap
   $PokemonGlobal.flashUsed=false
  end
  if $PokemonTemp.darknessSprite
   $PokemonTemp.darknessSprite.dispose if $PokemonTemp.darknessSprite
   $PokemonTemp.darknessSprite=nil
  end
end
if mapChanged
  if pbGetMetadata($game_map.map_id,MetadataShowArea)
   scene.spriteset.addUserSprite(LocationWindow.new($game_map.name))
  end
  weather=pbGetMetadata($game_map.map_id,MetadataWeather)
  if weather && rand(100)<weather[1]
   $game_screen.weather(weather[0],8,20)
  else
   $game_screen.weather(0,0,0)
  end
end
if pbGetMetadata($game_map.map_id,MetadataBicycleAlways)
  Kernel.pbMountBike
else
  val=pbGetMetadata($game_map.map_id,MetadataBicycle)
  val=pbGetMetadata($game_map.map_id,MetadataOutdoor) if val==nil
  if !val
   Kernel.pbDismountBike
  end
end
end

def Kernel.pbUpdateVehicle
meta=pbGetMetadata(0,MetadataPlayerA+$PokemonGlobal.playerID)
if meta
  if $PokemonGlobal.diving
   $game_player.character_name=meta[6] && meta[6]!="" ? meta[6] : meta[1] # Diving graphic
  elsif $PokemonGlobal.surfing
   $game_player.character_name=meta[4] && meta[4]!="" ? meta[4] : meta[1] # Surfing graphic
  elsif $PokemonGlobal.bicycle
   $game_player.character_name=meta[2] && meta[2]!="" ? meta[2] : meta[1] # Bicycle graphic
  else
   $game_player.character_name=meta[1] # Regular graphic
  end
end
end

def Kernel.pbMountBike
return if $PokemonGlobal.bicycle
$PokemonGlobal.bicycle=true
Kernel.pbUpdateVehicle
end

def Kernel.pbDismountBike
return if !$PokemonGlobal.bicycle
$PokemonGlobal.bicycle=false
Kernel.pbUpdateVehicle
end

def Kernel.pbCancelVehicles
$PokemonGlobal.surfing=false
$PokemonGlobal.diving=false
$PokemonGlobal.bicycle=false
Kernel.pbUpdateVehicle
end

def pbFishing
  bitechance=65
  hookchance=65
  msgwindow=Kernel.pbCreateMessageWindow
  loop do
   time=2+rand(10)
   message=""
   time.times do
    message+=".  "
   end
   if Kernel.pbDisplayMessageFancy(msgwindow,message,0,0,true)
    Kernel.pbDisplayMessageFancy(msgwindow,_INTL("钓不到..."))
    Kernel.pbDisposeMessageWindow(msgwindow)
    return false
   end
   rnd=rand(100)
   if rnd<bitechance
    frames=rand(15)+30
    if !Kernel.pbDisplayMessageFancy(msgwindow,message+_INTL("\r\n咬钩了!"),nil,frames)
     Kernel.pbDisplayMessageFancy(msgwindow,_INTL("它跑了..."))
     Kernel.pbDisposeMessageWindow(msgwindow)
     return false
    end
    rnd=rand(100)
    if rnd<hookchance
     Kernel.pbDisplayMessageFancy(msgwindow,_INTL("钓到了一只口袋怪兽!"),-1)
     Kernel.pbDisposeMessageWindow(msgwindow)
     return true
    end
    hookchance+=15
    bitechance+=15
   else
    Kernel.pbDisplayMessageFancy(msgwindow,_INTL("钓不到..."))
    Kernel.pbDisposeMessageWindow(msgwindow)
    return false
   end
  end
  Kernel.pbDisposeMessageWindow(msgwindow)
  return false
end


def pbAllFainted
for i in $Trainer.party
  return false if !i.egg? && i.hp>0
end
return true
end

def Kernel.pbSetPokemonCenter
$PokemonGlobal.pokecenterMapId=$game_map.map_id
$PokemonGlobal.pokecenterX=$game_player.x
$PokemonGlobal.pokecenterY=$game_player.y
$PokemonGlobal.pokecenterDirection=$game_player.direction
end

def Kernel.pbStartOver
if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0
  Kernel.pbDisplayMessage(_INTL("{1} 往口袋怪兽中心匆忙地跑去,保护努力战斗而且昏倒的口袋怪兽免于较进一步的伤害。",$Trainer.name))
  Kernel.pbCancelVehicles
  $game_switches[STARTING_OVER_SWITCH]=true
  $game_temp.player_new_map_id=$PokemonGlobal.pokecenterMapId
  $game_temp.player_new_x=$PokemonGlobal.pokecenterX
  $game_temp.player_new_y=$PokemonGlobal.pokecenterY
  $game_temp.player_new_direction=$PokemonGlobal.pokecenterDirection
  $scene.transfer_player
  $game_map.refresh
else
  Kernel.pbDisplayMessage(_INTL("{1} 往家匆忙地跑去,保护努力战斗而且昏倒的口袋怪兽免于较进一步的伤害",$Trainer.name))
  homedata=pbGetMetadata(0,MetadataHome)
  if homedata
    Kernel.pbCancelVehicles
   $game_switches[STARTING_OVER_SWITCH]=true
   $game_temp.player_new_map_id=homedata[0]
   $game_temp.player_new_x=homedata[1]
   $game_temp.player_new_y=homedata[2]
   $game_temp.player_new_direction=homedata[3]
   $scene.transfer_player
   $game_map.refresh
  else
   for i in $Trainer.party
    i.heal
   end
  end
end
end


def Kernel.pbItemBall(item)
itemname=PBItems.getName(item)
Kernel.pbDisplayMessage(_INTL("{1} 找到了 {2}!",$Trainer.name,itemname))
if $PokemonBag.pbStoreItem(item)
  case $ItemData[item][ITEMPOCKET]
   when 1
    Kernel.pbDisplayMessage(_INTL("{1} 将 {2} 放入道具口袋中。",$Trainer.name,itemname))
   when 2
    Kernel.pbDisplayMessage(_INTL("{1} 将 {2} 放入怪兽球口袋中。",$Trainer.name,itemname))
   when 3
    Kernel.pbDisplayMessage(_INTL("{1} 将 {2} 放入秘笈口袋中。",$Trainer.name,itemname))
   when 4
    Kernel.pbDisplayMessage(_INTL("{1} 将 {2} 放入树果口袋中。",$Trainer.name,itemname))
   when 5
    Kernel.pbDisplayMessage(_INTL("{1} 将 {2} 放入珍贵物品口袋中。",$Trainer.name,itemname))
  end
  return true
else
  Kernel.pbDisplayMessage(_INTL("太糟糕了... 背包装满了..."))
  return false
end
end



def Kernel.pbReceiveItem(item)
itemname=PBItems.getName(item)
Kernel.pbDisplayMessage(_INTL("获得 {2}!",$Trainer.name,itemname))
if $PokemonBag.pbStoreItem(item)
  case $ItemData[item][ITEMPOCKET]
   when 1
    Kernel.pbDisplayMessage(_INTL("{1} 将 {2} 放入道具口袋中。",$Trainer.name,itemname))
   when 2
    Kernel.pbDisplayMessage(_INTL("{1} 将 {2} 放入怪兽球口袋中。",$Trainer.name,itemname))
   when 3
    Kernel.pbDisplayMessage(_INTL("{1} 将 {2} 放入秘笈口袋中。",$Trainer.name,itemname))
   when 4
    Kernel.pbDisplayMessage(_INTL("{1} 将 {2} 放入树果口袋中。",$Trainer.name,itemname))
   when 5
    Kernel.pbDisplayMessage(_INTL("{1} 将 {2} 放入珍贵物品口袋中。",$Trainer.name,itemname))
  end
  return true
else
  return false
end
end

def Kernel.pbHealAll
for i in $Trainer.party
  i.heal
end
end

def Kernel.pbPokerus?
return false if $game_switches[POKeRUS_SWITCH]
for i in $Trainer.party
  return true if i.pokerus==1 && !i.egg?
end
return false
end

def Kernel.pbCheckMove(move)
  for i in $Trainer.party
   for j in i.moves
    return i if j.id==move
   end
  end
  return nil
end

def Kernel.pbCut
if $DEBUG || $Trainer.badges[BADGEFORCUT]
   movefinder=Kernel.pbCheckMove(PBMoves::CUT)
   if $DEBUG || movefinder
    Kernel.pbDisplayMessage(_INTL("这树好像能砍断!"))
    if Kernel.pbConfirmMessage(_INTL("砍掉它吗?"))
      speciesname=!movefinder ? PBSpecies.getName(0) : movefinder.name
      Kernel.pbDisplayMessage(_INTL("{1} 使用间合斩!",speciesname))
      return true
    end
   else
    Kernel.pbDisplayMessage(_INTL("这树看起来好像能砍断。"))
   end
else
  Kernel.pbDisplayMessage(_INTL("这树看起来好像能砍断。"))
end
return false
end

def Kernel.pbRockSmashRandomEncounter
if rand(100)<25
  encounter=$PokemonEncounters.pbEncounteredPokemon(3)
  if encounter
    encname=PBSpecies.getName(encounter[0])
    Kernel.pbWildBattle(encounter[0],encounter[1])
  end
end
end

def Kernel.pbHeadbuttEffect(event)
      a=((event.x*event.y+event.x*event.y)/5)%10
      b=($Trainer.id&0xFFFF)%10
      chance=1
      if a==b
       chance=8
      elsif a>b && (a-b).abs<5
       chance=5
      elsif a<b && (a-b).abs>5
       chance=5
      end
      if rand(10)>=chance
       Kernel.pbDisplayMessage(_INTL("不.  没有东西..."))
      else
       encounter=$PokemonEncounters.pbEncounteredPokemon(chance==1 ? 7 : 8)
       if encounter
         encname=PBSpecies.getName(encounter[0])
         Kernel.pbWildBattle(encounter[0],encounter[1])
       else
        Kernel.pbDisplayMessage(_INTL("不.  没有东西..."))
       end
      end
end

def Kernel.pbHeadbutt(event)
   movefinder=Kernel.pbCheckMove(PBMoves::HEADBUTT)
   if $DEBUG || movefinder
    if Kernel.pbConfirmMessage(_INTL("这颗树上好像有只口袋怪兽。  想要把撞它下来吗?"))
      speciesname=!movefinder ? PBSpecies.getName(0) : movefinder.name
      Kernel.pbDisplayMessage(_INTL("{1} 使用了头撞!",speciesname))
      Kernel.pbHeadbuttEffect(event)
    end
   else
    Kernel.pbDisplayMessage(_INTL("这颗树上好像有只口袋怪兽。  也许一只口袋怪兽能摇动它."))
   end
  Input.update
return
end


def Kernel.pbRockSmash
if $DEBUG || $Trainer.badges[BADGEFORROCKSMASH]
   movefinder=Kernel.pbCheckMove(PBMoves::ROCKSMASH)
   if $DEBUG || movefinder
    if Kernel.pbConfirmMessage(_INTL("这块岩石显得很破碎.  是否使用岩碎?"))
      speciesname=!movefinder ? PBSpecies.getName(0) : movefinder.name
      Kernel.pbDisplayMessage(_INTL("{1} 使用岩碎!",speciesname))
      return true
    end
   else
    Kernel.pbDisplayMessage(_INTL("这是一块高低不平的岩石, 但是使用口袋怪兽的技能可以弄碎吧。"))
   end
else
  Kernel.pbDisplayMessage(_INTL("这是一块高低不平的岩石, 但是使用口袋怪兽的技能可以弄碎吧。"))
end
return false
end

def Kernel.pbStrength
if $PokemonMap.strengthUsed
  Kernel.pbDisplayMessage(_INTL("怪力术好像能移动大岩石."))
elsif $DEBUG || $Trainer.badges[BADGEFORSTRENGTH]
   movefinder=Kernel.pbCheckMove(PBMoves::STRENGTH)
   if $DEBUG || movefinder
    Kernel.pbDisplayMessage(_INTL("一个大圆石,但是使用口袋怪兽的技能可以移动它吧。"))
    if Kernel.pbConfirmMessage(_INTL("是否使用怪力术?"))
      speciesname=!movefinder ? PBSpecies.getName(0) : movefinder.name
      Kernel.pbDisplayMessage(_INTL("{1} 使用怪力术!",speciesname))
      Kernel.pbDisplayMessage(_INTL("{1}'的怪力术使岩石移动了!",speciesname))
      $PokemonMap.strengthUsed=true
      return true
    end
   else
    Kernel.pbDisplayMessage(_INTL("一个大圆石,但是使用口袋怪兽的技能可以移动它吧。"))
   end
else
  Kernel.pbDisplayMessage(_INTL("一个大圆石,但是使用口袋怪兽的技能可以移动它吧。"))
end
return false
end

def Kernel.pbSurf
if $DEBUG || $Trainer.badges[BADGEFORSURF]
   movefinder=Kernel.pbCheckMove(PBMoves::SURF)
   if $DEBUG || movefinder
    if Kernel.pbConfirmMessage(_INTL("水是深蓝色的...  是否使用冲浪术?"))
      speciesname=!movefinder ? PBSpecies.getName(0) : movefinder.name
      Kernel.pbDisplayMessage(_INTL("{1} 使用冲浪术!",speciesname))
      Kernel.pbCancelVehicles
      $PokemonGlobal.surfing=true
      $PokemonEncounters.clearStepCount
      Kernel.pbJumpToward
      Kernel.pbUpdateVehicle
     $game_player.check_event_trigger_here([1,2])
      return true
    end
   end
end
return false
end

def Kernel.pbSurfacing
return if !$PokemonGlobal.diving
divemap=nil
meta=pbLoadMetadata
for i in 0...meta.length
  if meta[i] && meta[i][MetadataDiveMap]
   if meta[i][MetadataDiveMap]==$game_map.map_id
    divemap=i
    break
   end
  end
end
return if !divemap
movefinder=Kernel.pbCheckMove(PBMoves::DIVE)
if $DEBUG || movefinder
  if Kernel.pbConfirmMessage(_INTL("Light is filtering down from above.  Would you like to use Dive?"))
      speciesname=!movefinder ? PBSpecies.getName(0) : movefinder.name
      Kernel.pbDisplayMessage(_INTL("{1} 使用潜水.",speciesname))
      pbFadeOutIn(99999){
       $game_temp.player_new_map_id=divemap
       $game_temp.player_new_x=$game_player.x
       $game_temp.player_new_y=$game_player.y
       $game_temp.player_new_direction=$game_player.direction
       pbCancelVehicles
       $PokemonGlobal.surfing=true
       pbUpdateVehicle
       $scene.transfer_player(false)
       $game_map.autoplay
       $game_map.refresh
      }
      return true
  end
else
  raise _INTL("Can't find Pokemon with Dive...")
end
return false
end

def Kernel.pbAscendWaterfall
return if $game_player.direction!=8
oldthrough=$game_player.through
oldmovespeed=$game_player.move_speed
terrain=Kernel.pbFacingTerrainTag
return if terrain!=8 && terrain!=9
$game_player.through=true
$game_player.move_speed=2
loop do
  $game_player.move_up
  terrain=$game_player.terrain_tag
  break if terrain!=8 && terrain!=9
end
$game_player.through=oldthrough
$game_player.move_speed=oldmovespeed
end

def Kernel.pbDescendWaterfall
return if $game_player.direction!=2
oldthrough=$game_player.through
oldmovespeed=$game_player.move_speed
terrain=Kernel.pbFacingTerrainTag
return if terrain!=8 && terrain!=9
$game_player.through=true
$game_player.move_speed=2
loop do
  $game_player.move_down
  terrain=$game_player.terrain_tag
  break if terrain!=8 && terrain!=9
end
$game_player.through=oldthrough
$game_player.move_speed=oldmovespeed
end

def Kernel.pbWaterfall
if $DEBUG || $Trainer.badges[BADGEFORWATERFALL]
   movefinder=Kernel.pbCheckMove(PBMoves::WATERFALL)
   if $DEBUG || movefinder
    if Kernel.pbConfirmMessage(_INTL("It's a large waterfall.  Would you like to use Waterfall?"))
      speciesname=!movefinder ? PBSpecies.getName(0) : movefinder.name
      Kernel.pbDisplayMessage(_INTL("{1} used Waterfall.",speciesname))
      pbAscendWaterfall
      return true
    end
   else
    Kernel.pbMessage(_INTL("A wall of water is crashing down with a mighty roar."))
   end
else
  Kernel.pbMessage(_INTL("A wall of water is crashing down with a mighty roar."))
end
return false
end


def Kernel.pbDive
divemap=pbGetMetadata($game_map.map_id,MetadataDiveMap)
return false if !divemap
if $DEBUG || $Trainer.badges[BADGEFORDIVE]
   movefinder=Kernel.pbCheckMove(PBMoves::DIVE)
   if $DEBUG || movefinder
    if Kernel.pbConfirmMessage(_INTL("The sea is deep here.  Would you like to use Dive?"))
      speciesname=!movefinder ? PBSpecies.getName(0) : movefinder.name
      Kernel.pbDisplayMessage(_INTL("{1} used Dive.",speciesname))
      pbFadeOutIn(99999){
       $game_temp.player_new_map_id=divemap
       $game_temp.player_new_x=$game_player.x
       $game_temp.player_new_y=$game_player.y
       $game_temp.player_new_direction=$game_player.direction
       pbCancelVehicles
       $PokemonGlobal.diving=true
       pbUpdateVehicle
       $scene.transfer_player(false)
       $game_map.autoplay
       $game_map.refresh
      }
      return true
    end
   else
    Kernel.pbMessage(_INTL("The sea is deep here.  A Pokemon may be able to go underwater."))
   end
else
  Kernel.pbMessage(_INTL("The sea is deep here.  A Pokemon may be able to go underwater."))
end
return false
end


def pbEndSurf(xOffset,yOffset)
  return false if !$PokemonGlobal.surfing
  x=$game_player.x
  y=$game_player.y
  currentTag=$game_map.terrain_tag(x,y)
  facingTag=Kernel.pbFacingTerrainTag
  if pbIsWaterTag?(currentTag)&&!pbIsWaterTag?(facingTag)
   if Kernel.pbJumpToward
    Kernel.pbCancelVehicles
    increase_steps
    $game_player.check_event_trigger_here([1,2])
    Kernel.pbOnStepTaken
   end
   return true
  end
  return false
end

class Interpreter
def pbPushThisBoulder
    if $PokemonMap.strengthUsed
       pbPushThisEvent
    end
   return true
end
def pbHeadbutt
   Kernel.pbHeadbutt(get_character(0))
   return true
end
def pbSetEventTime(*arg)
   $PokemonGlobal.eventvars={} if !$PokemonGlobal.eventvars
   time=Time.now.to_i
   pbSetSelfSwitch(@event_id,"A",true)
   $PokemonGlobal.eventvars[[@map_id,@event_id]]=time
   for otherevt in arg
    pbSetSelfSwitch(otherevt,"A",true)
    $PokemonGlobal.eventvars[[@map_id,otherevt]]=time
   end
end
def getVariable
  return nil if !$PokemonGlobal.eventvars
  return $PokemonGlobal.eventvars[[@map_id,@event_id]]
end
def setVariable(value)
  $PokemonGlobal.eventvars={} if !$PokemonGlobal.eventvars
  $PokemonGlobal.eventvars[[@map_id,@event_id]]=value
end
def setTempSwitchOn(c)
  get_character(0).setTempSwitchOn(c)
end
def setTempSwitchOff(c)
  get_character(0).setTempSwitchOff(c)
end
def command_352
  scene=PokemonSaveScene.new
  screen=PokemonSave.new(scene)
  screen.pbSaveScreen
  return true
end
def command_125
   value = operate_value(@parameters[0], @parameters[1], @parameters[2])
   $Trainer.money+=value
   $Trainer.money=0 if $Trainer.money<0
   $Trainer.money=999999 if $Trainer.money>999999
end
end

def Kernel.pbCanUseHiddenMove?(pkmn,move)
case move
  when PBMoves::FLY
   if !$DEBUG && !$Trainer.badges[BADGEFORFLY]
    Kernel.pbDisplayMessage(_INTL("对不起, 没得到新的徽章之前不能使用。"))
    return false
   end
   if !pbGetMetadata($game_map.map_id,MetadataOutdoor)
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   return true
  when PBMoves::CUT
   if !$DEBUG && !$Trainer.badges[BADGEFORCUT]
    Kernel.pbDisplayMessage(_INTL("对不起, 没得到新的徽章之前不能使用"))
    return false
   end
   facingEvent=$game_player.pbFacingEvent
   if !facingEvent || facingEvent.name!="Tree"
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   return true
  when PBMoves::HEADBUTT
   facingEvent=$game_player.pbFacingEvent
   if !facingEvent || facingEvent.name!="HeadbuttTree"
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   return true
  when PBMoves::SURF
   terrain=Kernel.pbFacingTerrainTag
   if !$DEBUG && !$Trainer.badges[BADGEFORCUT]
    Kernel.pbDisplayMessage(_INTL("对不起, 没得到新的徽章之前不能使用"))
    return false
   end
   if $PokemonGlobal.surfing
    Kernel.pbDisplayMessage(_INTL("已经用了冲浪术。"))
    return false
   end
   terrain=Kernel.pbFacingTerrainTag
   if pbGetMetadata($game_map.map_id,MetadataBicycleAlways)
    Kernel.pbDisplayMessage(_INTL("让我们享受骑脚踏车兜风的!"))
    return false
   end
   if !pbIsWaterTag?(terrain)
    Kernel.pbDisplayMessage(_INTL("这里不能冲浪!"))
    return false
   end
   return true
  when PBMoves::STRENGTH
   if !$DEBUG && !$Trainer.badges[BADGEFORSTRENGTH]
    Kernel.pbDisplayMessage(_INTL("对不起, 没得到新的徽章之前不能使用"))
    return false
   end
   facingEvent=$game_player.pbFacingEvent
   if !facingEvent || facingEvent.name!="Boulder"
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   return true  
  when PBMoves::ROCKSMASH
   terrain=Kernel.pbFacingTerrainTag
   if !$DEBUG && !$Trainer.badges[BADGEFORROCKSMASH]
    Kernel.pbDisplayMessage(_INTL("对不起, 没得到新的徽章之前不能使用"))
    return false
   end
   facingEvent=$game_player.pbFacingEvent
   if !facingEvent || facingEvent.name!="Rock"
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   return true  
  when PBMoves::FLASH
   if !$DEBUG && !$Trainer.badges[BADGEFORFLASH]
    Kernel.pbDisplayMessage(_INTL("对不起, 没得到新的徽章之前不能使用"))
    return false
   end
   if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   if $PokemonGlobal.flashUsed
    Kernel.pbDisplayMessage(_INTL("这已经在使用中。"))
    return false
   end
   return true
  when PBMoves::WATERFALL
   if !$DEBUG && !$Trainer.badges[BADGEFORWATERFALL]
    Kernel.pbDisplayMessage(_INTL("对不起, 没得到新的徽章之前不能使用"))
    return false
   end
   terrain=Kernel.pbFacingTerrainTag
   if terrain!=WATERFALL_TERRAIN_TAG
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   return true
  when PBMoves::DIVE
   if !$DEBUG && !$Trainer.badges[BADGEFORDIVE]
    Kernel.pbDisplayMessage(_INTL("对不起, 没得到新的徽章之前不能使用"))
    return false
   end
   if $PokemonGlobal.diving
    return true
   end
   if $game_player.terrain_tag!=5
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   if !pbGetMetadata($game_map.map_id,MetadataDiveMap)
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   return true
  when PBMoves::TELEPORT
   if !pbGetMetadata($game_map.map_id,MetadataOutdoor)
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   healing=$PokemonGlobal.healingSpot
   if !healing
    healing=pbGetMetadata(0,MetadataHome) # Home
   end
   if healing
    mapname=pbGetMapNameFromId(healing[0])
    if Kernel.pbConfirmMessage(_INTL("返回到最后一次使用恢复的{1}吗?",mapname))
     return true
    end
    return false
   else
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
  when PBMoves::DIG
   escape=pbGetMetadata($game_map.map_id,MetadataEscapePoint)
   if !escape
    Kernel.pbDisplayMessage(_INTL("这里不能使用。"))
    return false
   end
   mapname=pbGetMapNameFromId(escape[0])
   if Kernel.pbConfirmMessage(_INTL("离开这里返回到 {1}?",mapname))
    return true
   end
   return false
  when PBMoves::SWEETSCENT
   return true
end
return false
end




def Kernel.pbUseHiddenMove(pokemon,move,flydata=nil)
case move
  when PBMoves::FLY
    Kernel.pbDisplayMessage(_INTL("{1} 使用飞空术!",pokemon.name))
    pbFadeOutIn(99999){
     Kernel.pbCancelVehicles
     $game_temp.player_new_map_id=flydata[0]
     $game_temp.player_new_x=flydata[1]
     $game_temp.player_new_y=flydata[2]
     $game_temp.player_new_direction=2
     $scene.transfer_player
     $game_map.autoplay
     $game_map.refresh
    }
    return true
  when PBMoves::CUT
   Kernel.pbDisplayMessage(_INTL("{1} 使用间合斩!",pokemon.name))
   facingEvent=$game_player.pbFacingEvent
   if facingEvent
    facingEvent.erase
    $PokemonMap.addErasedEvent(facingEvent.id)
   end
   return true
  when PBMoves::SURF
   Kernel.pbDisplayMessage(_INTL("{1} 使用冲浪术!",pokemon.name))
   Kernel.pbCancelVehicles
   $PokemonEncounters.clearStepCount
   $PokemonGlobal.surfing=true
    Kernel.pbJumpToward
   Kernel.pbUpdateVehicle
   $game_player.check_event_trigger_here([1,2])
   return true
  when PBMoves::STRENGTH
   Kernel.pbDisplayMessage(_INTL("{1} 使用怪力术!",pokemon.name))
   Kernel.pbDisplayMessage(_INTL("{1}'的怪力术使岩石移动了!",pokemon.name))
   $PokemonGlobal.strengthUsed=true
   return true  
  when PBMoves::ROCKSMASH
   Kernel.pbDisplayMessage(_INTL("{1} 使用岩碎!",pokemon.name))
   facingEvent=$game_player.pbFacingEvent
   if facingEvent
    facingEvent.erase
    $PokemonMap.addErasedEvent(facingEvent.id)
   end
   return true  
  when PBMoves::FLASH
   darkness=$PokemonTemp.darknessSprite
   return false if !darkness || darkness.disposed?
   Kernel.pbDisplayMessage(_INTL("{1} 使用闪光!",pokemon.name))
   $PokemonGlobal.flashUsed=true
   while darkness.radius<300
     Graphics.update
     Input.update
     pbUpdateSceneMap
     darkness.radius+=2
   end
   darkness.dispose
   $PokemonTemp.darknessSprite=nil
   return true
  when PBMoves::WATERFALL
   Kernel.pbDisplayMessage(_INTL("{1} 使用攀瀑.",pokemon.name))
   pbAscendWaterfall
   return true
  when PBMoves::DIVE
   wasdiving=$PokemonGlobal.diving
   if $PokemonGlobal.diving
    divemap=nil
    meta=pbLoadMetadata
    for i in 0...meta.length
     if meta[i] && meta[i][MetadataDiveMap]
      if meta[i][MetadataDiveMap]==$game_map.map_id
       divemap=i
       break
      end
     end
    end
   else
    divemap=pbGetMetadata($game_map.map_id,MetadataDiveMap)
   end
   return false if !divemap
   Kernel.pbDisplayMessage(_INTL("{1} 使用潜水.",speciesname))
   pbFadeOutIn(99999){
       $game_temp.player_new_map_id=divemap
       $game_temp.player_new_x=$game_player.x
       $game_temp.player_new_y=$game_player.y
       $game_temp.player_new_direction=$game_player.direction
       pbCancelVehicles
       if wasdiving
        $PokemonGlobal.surfing=true
       else
        $PokemonGlobal.diving=true
       end
       pbUpdateVehicles
       $scene.transfer_player(false)
       $game_map.autoplay
       $game_map.refresh
   }
   return true
  when PBMoves::HEADBUTT
   Kernel.pbDisplayMessage(_INTL("{1} 使用头撞!",pokemon.name))
   Kernel.pbHeadbuttEffect(event)
  when PBMoves::SWEETSCENT
   Kernel.pbDisplayMessage(_INTL("{1} 使用甜味!",pokemon.name))
   pbSweetScent
   return true
  when PBMoves::DIG
   escape=pbGetMetadata($game_map.map_id,MetadataEscapePoint)
   if escape
    Kernel.pbDisplayMessage(_INTL("{1} 使用挖洞!",pokemon.name))
    pbFadeOutIn(99999){
     Kernel.pbCancelVehicles
     $game_temp.player_new_map_id=escape[0]
     $game_temp.player_new_x=escape[1]
     $game_temp.player_new_y=escape[2]
     $game_temp.player_new_direction=2
     $scene.transfer_player
     $game_map.autoplay
     $game_map.refresh
    }
    return true
   end
   return false
  when PBMoves::TELEPORT
   healing=$PokemonGlobal.healingSpot
   if !healing
    healing=pbGetMetadata(0,MetadataHome)
   end
   if healing
    Kernel.pbDisplayMessage(_INTL("{1} 使用瞬间移动!",pokemon.name))
    pbFadeOutIn(99999){
     Kernel.pbCancelVehicles
     $game_temp.player_new_map_id=healing[0]
     $game_temp.player_new_x=healing[1]
     $game_temp.player_new_y=healing[2]
     $game_temp.player_new_direction=2
     $scene.transfer_player
     $game_map.autoplay
     $game_map.refresh
    }
    return true
   end
   return false
end   
end


def pbSweetScent
viewport=Viewport.new(0,0,480,360)
viewport.z=99999
count=0
viewport.color.alpha-=10
begin
  if viewport.color.alpha<128 && count==0
   viewport.color.red=255
   viewport.color.green=0
   viewport.color.blue=0
   viewport.color.alpha+=10
  else
   count+=1
   if count>60
     viewport.color.alpha-=10
   end
  end
  Graphics.update
  Input.update
end until viewport.color.alpha<=0
viewport.dispose
encounter=nil
if $PokemonGlobal.surfing
  encounter=$PokemonEncounters.pbEncounteredPokemon(2)
elsif $PokemonEncounters.isCave?
  encounter=$PokemonEncounters.pbEncounteredPokemon(1)
elsif $PokemonEncounters.isGrass? && $game_player.terrain_tag==2
  encounter=$PokemonEncounters.pbEncounteredPokemon(0)
end
if !encounter
  Kernel.pbDisplayMessage(_INTL("这里没有出现什么东西..."))
else
  pbWildBattle(encounter[0],encounter[1])
end
end

def pbUseKeyItem
if $PokemonBag.registeredItem==0
  Kernel.pbDisplayMessage(_INTL("放在背包的装备,被登录了立即使用。"))
else
  Kernel.pbUseKeyItemInField($PokemonBag.registeredItem)
end
end

def Kernel.pbHiddenMoveEvent
$PokemonTemp.hiddenMoveEventCalling=false
terrain=Kernel.pbFacingTerrainTag
if pbIsWaterTag?(terrain) &&
     !$PokemonGlobal.surfing &&
     !pbGetMetadata($game_map.map_id,MetadataBicycleAlways)
  Kernel.pbSurf
  return
end
if terrain==WATERFALL_TERRAIN_TAG
  Kernel.pbWaterfall
  return
end
if terrain==9
  Kernel.pbMessage(_INTL("A wall of water is crashing down with a mighty roar."))
  return
end
terrain=$game_player.terrain_tag
if terrain==DIVE_TERRAIN_TAG
  Kernel.pbDive
  return
end
if $PokemonGlobal.diving
  Kernel.pbSurfacing
  return
end
facingEvent=$game_player.pbFacingEvent
if facingEvent
  if facingEvent.name=="Boulder"
   Kernel.pbStrength
   return
  end
end
end

rescue Exception
if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset"
raise $!
else
end
end
这是FILED的脚本
作者: 天使喝可乐    时间: 2012-4-28 11:58
我了个去= = LZ直接传工程吧还是
作者: a184500778    时间: 2012-4-28 12:06
天使喝可乐 发表于 2012-4-28 11:58
我了个去= = LZ直接传工程吧还是

你确定传工程..........


‘‘──a184500778于2012-4-28 12:10补充以下内容

http://115.com/file/e7防抽3lfoq6     这就是工程,就做了个开场,其他的还没做。
’’
作者: 冲啊小笼包    时间: 2012-4-30 15:19
暗雷怪,几率?不是很简单么,左下,双击地图名字不就有了????

难道是我理解错了?


‘‘──冲啊小笼包于2012-4-30 15:19补充以下内容

不过要做很多怪物队伍,有点小麻烦而已。。。。
’’
作者: a184500778    时间: 2012-5-1 19:46
冲啊小笼包 发表于 2012-4-30 15:19
暗雷怪,几率?不是很简单么,左下,双击地图名字不就有了????

难道是我理解错了?

好吧,确实不是....
你可以下载这个模版看看,里面是没有用到这个功能的=-=
作者: 可爱的小正太    时间: 2014-2-6 20:51
a184500778 发表于 2012-5-1 08:46
**** 作者被禁止或删除 内容自动屏蔽 ****

有兴趣合作么?
要有就加我qq吧 1023909201




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