# 脚本说明:
# ● 在游戏运行中制作事件
# By:灼眼的夏娜
class Game_Map
attr_reader :map
end
class Game_Character
attr_accessor :character_name
end
class Scene_Map
def conjure(map_id,x,y,name,character_name)
@map = Game_Map.new.setup(map_id)
@map.events[$game_map.events.size+1] = Game_Event.new(map_id,produce_event(x,y,name,character_name))
@map.map.events[$game_map.events.size] = produce_event(x,y,name,character_name)
@spriteset.dispose
@spriteset = Spriteset_Map.new
end
def produce_event(map_id,x,y,name,character_name)
e = RPG::Event.new(x,y)
e.id = @map.events.size
e.name = name
e.pages = [RPG::Event::Page.new]
e.pages[0].graphic = RPG::Event::Page::Graphic.new
e.pages[0].graphic.character_name = character_name
e.pages[0].step_anime = true
e.pages[0].through = true
#
# 事件的一些其他属性大家可以自行设置
#
return e
end
end
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