#格式 【武器编号,技能编号1,技能编号2】
class Game_Actor < Game_Battler
C3_W_SKILL = []
C3_A1_SKILL = []
C3_A2_SKILL = []
C3_A3_SKILL = []
C3_A4_SKILL = []
C3_W_SKILL.push [1,0] #武器编号,武器附带技能编号,战斗图前缀
#------武器附加技能.------------------------------------------
C3_W_SKILL.push [86,258] #(86号武器,258号技能)(复制这条)
#战斗图前缀后面会自动跟上角色的数据库编号。
#比如你使用上面的设定,你的1、2、3、4号角色可以用1号武器(铜剑)
#则你的battlers/下面应改有"剑_1.png","剑_2.png","剑_3.png","剑_4.png"
#一个武器可以重复设置多种技能,防具也是。
#前卫编号,附带技能编号------------------------------------------------------
C3_A1_SKILL.push [153,288] # (复制这条)
#中军编号,附带技能编号------------------------------------------------------
C3_A2_SKILL.push [150,297] # (复制这条)
#后军编号,附带技能编号------------------------------------------------------
C3_A3_SKILL.push [151,7] # (复制这条)
#策应编号,附带技能编号------------------------------------------------------
C3_A4_SKILL.push [152,295] # (复制这条)
0
#----------------------------------------------------------------------------
# ● 变更装备
# equip_type : 装备类型
# id : 武器 or 防具 ID (0 为解除装备)
#----------------------------------------------------------------------------
def equip(equip_type, id)
case equip_type
when 0 # 武器
if id == 0 or $game_party.weapon_number(id) > 0
old_weapon_id = @weapon_id
weapon_i = 0
for weapon_i in C3_W_SKILL
if weapon_i[0] == old_weapon_id
if weapon_i[1] != 0
forget_skill(weapon_i[1])
end
end
end
for weapon_i in C3_W_SKILL
if weapon_i[0] == id
if weapon_i[1] != 0
learn_skill(weapon_i[1])
end
end
end
$game_party.gain_weapon(@weapon_id, 1)
@weapon_id = id
$game_party.lose_weapon(id, 1)
end
when 1 # 盾
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor1_id
am_i = 0
for am_i in C3_A1_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A1_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor1_id], $data_armors[id])
$game_party.gain_armor(@armor1_id, 1)
@armor1_id = id
$game_party.lose_armor(id, 1)
end
when 2 # 头
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor2_id
am_i = 0
for am_i in C3_A2_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A2_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor2_id], $data_armors[id])
$game_party.gain_armor(@armor2_id, 1)
@armor2_id = id
$game_party.lose_armor(id, 1)
end
when 3 # 身体
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor3_id
am_i = 0
for am_i in C3_A3_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A3_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor3_id], $data_armors[id])
$game_party.gain_armor(@armor3_id, 1)
@armor3_id = id
$game_party.lose_armor(id, 1)
end
when 4 # 装饰品
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor4_id
am_i = 0
for am_i in C3_A4_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A4_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor4_id], $data_armors[id])
$game_party.gain_armor(@armor4_id, 1)
@armor4_id = id
$game_party.lose_armor(id, 1)
end
end
end
end
#------------------------------------------------------------