end
def update
sec = Graphics.frame_count / Graphics.frame_rate
if sec - @sec > 59
@sec = sec
refresh
else
return
end
end
end
class Scene_Map < Scene_Base
alias old_start start
def start
old_start
@pos_window = Window_Pos.new
end
alias old_ter terminate
def terminate
old_ter
@pos_window.dispose
end
alias old_update update
def update
old_update
@pos_window.update
end
end[/pre]