# if $game_party.weapon_number(i) > 0 and weapon_set.include?(i) and $data_weapons[i].element_set.include?(Special_Element::get_index(Special_Element::TWO_WEAPONS))
if $game_party.weapon_number(i) > 0 and weapon_set.include?(i) and $data_weapons[i].element_set.include?(Special_Element::get_index(Special_Element::TWO_WEAPONS))
if @new_atk != new_atk or @new_pdef !=new_pdef or @new_mdef != new_mdef or @new_eva != new_eva or @new_str != new_str or @new_dex !=new_dex or @new_agi != new_agi or @new_int != new_int