def slip_damage_effect()
# 设置伤害
sp_count = 0
for i in @states
if $data_states.slip_damage
if i == XX
elsif i == XX
elsif i == XX
elsif i == XX
end
#全动画战斗用-显示弹出伤害动画
if self.damage != nil
self.show_damage_animation = false
self.show_damage(self.damage)
end
end
end
# 过程结束
return true
end
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |