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标题: 得失物品自动提示脚本,怎样能缩短时间啊? [打印本页]

作者: 惊天动地    时间: 2012-7-13 19:00
标题: 得失物品自动提示脚本,怎样能缩短时间啊?
本帖最后由 惊天动地 于 2012-7-13 19:04 编辑

大侠们好!

          我游戏加了“得失物品自动提示” 脚本,别的还可以, 就是嫌提示金钱的字显示太慢,要等好几秒才显示, 怎样能缩短成半秒就显示啊?谢谢啊


脚本如下:
# 开关定义:
SYSTEM_不显示金钱窗口 = 41
SYSTEM_不显示物品窗口 = 42
SYSTEM_不显示武器窗口 = 43
SYSTEM_不显示防具窗口 = 44
# 以上开关,当打开的时候,获得物品将不会提示
# 比如默认打开41号开关,获得金钱不再提示

# 描绘文字的位置偏移:
SYSTEM_X偏移 = 0
SYSTEM_Y偏移 = 0
#以上变量用于把文字整体挪动一段距离,一般用不上,除非你做了获得物品的图片

#---------------------------------------------------------------------
# 高级说明:
#---------------------------------------------------------------------
# 1、获得物品的背景图片:放在Graphics/Titles文件夹下,GET_ITEM.png
# 2、失去物品的背景图片:放在Graphics/Titles文件夹下,LOST_ITEM.png
# 3、获得金钱的背景图片:放在Graphics/Titles文件夹下,GET_MONEY.png
# 4、失去金钱的背景图片:放在Graphics/Titles文件夹下,LOST_MONEY.png
#
# 当这几张图片不存在的时候,会用深蓝色填充。此功能为高级功能,如果图片
# 做不好可能还不如不做。
#---------------------------------------------------------------------
# 5、获得时候的声效:Audio/SE/文件夹下的“006-System06”
# 6、获得时候的声效:Audio/SE/文件夹下的“005-System05”
#
# 这个如果你想替换,可以搜索脚本中的自己改。注意这两个文件可能不会被提
# 取器提取,请手动放到文件夹下。
#---------------------------------------------------------------------
# 7、特殊物品的大图:放在icon文件夹下,后面用_big即可。
#    比如原来的图标是001-Weapon,则大图为001-Weapon_big,即可显示。
#    金钱图:icon下的SYSTEM_MONEY_big.png。不过不推荐使用金钱大图,
#            要用不如画在GET_MONEY.png和LOST_MONEY.png上。参考说明3、4
# ——————————————————————————————————
# 8、注意在对话后得到物品,请在对话后先用事件等待3帧。
# ——————————————————————————————————

class Interpreter  
#--------------------------------------------------------------------------
# ● 增减金钱
#--------------------------------------------------------------------------
def command_125
   value = operate_value(@parameters[0], @parameters[1], @parameters[2])
   $game_party.gain_gold(value)
   if $game_switches[SYSTEM_不显示金钱窗口]==false

     kkme_RPG_item = $data_items[@parameters[0]]
     kkme_RPG = Sprite.new
     kkme_RPG.bitmap = Bitmap.new(640,480)
     kkme_RPG.x = 0
     kkme_RPG.y = 0
     kkme_RPG.opacity = 0
     pic = false
     if value >= 0
       begin
         #====================================
         # 这里可以自定义背景图片和声效,如果你需要的话
         #====================================
         Audio.se_play("Audio/SE/"+"006-System06",80,100)
         kkme_RPG.bitmap = RPG::Cache.title("GET_MONEY.png")
         pic = true
       rescue        
         kkme_RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
       end        
       kkme_RPG_line1 = Sprite.new
       kkme_RPG_line1.bitmap = Bitmap.new(320,32)
       kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"获得金币:")
       kkme_RPG_line1.opacity = 0
     else
       begin
         #====================================
         # 这里可以自定义背景图片和声效,如果你需要的话
         #====================================
         Audio.se_play("Audio/SE/"+"005-System05",80,100)
         kkme_RPG.bitmap = RPG::Cache.title("LOST_MONEY.png")
         pic = true
       rescue        
         kkme_RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
       end               
       kkme_RPG_line1 = Sprite.new
       kkme_RPG_line1.bitmap = Bitmap.new(320,32)
       kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"失去金币:")
       kkme_RPG_line1.opacity = 0
     end
      
     kkme_RPG_line2 = Sprite.new
     kkme_RPG_line2.bitmap = Bitmap.new(320,32)
     kkme_RPG_line2.opacity = 0      

     kkme_RPG_bigicon = Sprite.new
     
     begin
       kkme_RPG_bigicon.bitmap = RPG::Cache.icon("SYSTEM_MONEY_big")
       kkme_RPG_bigicon.x = 140 - kkme_RPG_bigicon.bitmap.width/2
       kkme_RPG_bigicon.y = 240 - kkme_RPG_bigicon.bitmap.height/2
       kkme_RPG_bigicon.opacity = 0
       kkme_RPG_line1.x = 156 + kkme_RPG_bigicon.bitmap.width/2
       kkme_RPG_line1.y = 200
       kkme_RPG_line2.x = 156 + kkme_RPG_bigicon.bitmap.width/2
       kkme_RPG_line2.y = 240
       kkme_RPG_line1.x += SYSTEM_X偏移
       kkme_RPG_line2.x += SYSTEM_X偏移
       kkme_RPG_line1.y += SYSTEM_Y偏移
       kkme_RPG_line2.y += SYSTEM_Y偏移        
       kkme_RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
       kkme_RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)
       for i in 0..5
         kkme_RPG.opacity += 36
         Graphics.update
       end
       kkme_RPG.opacity = 255 if pic
       for i in 0..10
         kkme_RPG_bigicon.opacity += 30
         Graphics.update
       end
       for i in 0..10
         kkme_RPG_line1.opacity += 30
         Graphics.update
       end
       for i in 0..50
         kkme_RPG_line2.opacity += 8
         Graphics.update
       end
     rescue
       kkme_RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
       kkme_RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)   
       kkme_RPG_line1.x = 176
       kkme_RPG_line1.y = 200
       kkme_RPG_line2.x = 176
       kkme_RPG_line2.y = 240
       kkme_RPG_line1.x += SYSTEM_X偏移
       kkme_RPG_line2.x += SYSTEM_X偏移
       kkme_RPG_line1.y += SYSTEM_Y偏移
       kkme_RPG_line2.y += SYSTEM_Y偏移   
       for i in 0..5
         kkme_RPG.opacity += 36
         Graphics.update
       end
       kkme_RPG.opacity = 255 if pic
       for i in 0..10
         kkme_RPG_line1.opacity += 30
         Graphics.update
       end
       for i in 0..50
         kkme_RPG_line2.opacity += 16
         Graphics.update
       end
     end
      
     for i in 0..10
       kkme_RPG.opacity -= 30
       kkme_RPG_bigicon.opacity -= 30
       kkme_RPG_line1.opacity -= 30
       kkme_RPG_line2.opacity -= 30
       Graphics.update
     end
     kkme_RPG.dispose
     kkme_RPG_bigicon.dispose
     kkme_RPG_line1.dispose
     kkme_RPG_line2.dispose
      
     
   end
   return true
end

#--------------------------------------------------------------------------
# ● 增减武器
#--------------------------------------------------------------------------
def command_127
   value = operate_value(@parameters[1], @parameters[2], @parameters[3])
   $game_party.gain_weapon(@parameters[0], value)
   if $game_switches[SYSTEM_不显示武器窗口]==false
     
     kkme_RPG_item = $data_weapons[@parameters[0]]
     kkme_RPG = Sprite.new
     kkme_RPG.bitmap = Bitmap.new(640,480)
     kkme_RPG.x = 0
     kkme_RPG.y = 0
     kkme_RPG.opacity = 0

     pic = false
     if value >= 0
       begin
         #====================================
         # 这里可以自定义背景图片和声效,如果你需要的话
         #====================================
         Audio.se_play("Audio/SE/"+"006-System06",80,100)
         kkme_RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
         pic = true
       rescue        
         kkme_RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
       end        
       kkme_RPG_line1 = Sprite.new
       kkme_RPG_line1.bitmap = Bitmap.new(320,32)
       kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"获得武器:")
       kkme_RPG_line1.opacity = 0
     else
       begin
         #====================================
         # 这里可以自定义背景图片和声效,如果你需要的话
         #====================================
         Audio.se_play("Audio/SE/"+"005-System05",80,100)
         kkme_RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
         pic = true
       rescue        
         kkme_RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
       end               
       kkme_RPG_line1 = Sprite.new
       kkme_RPG_line1.bitmap = Bitmap.new(320,32)
       kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"失去武器:")
       kkme_RPG_line1.opacity = 0
     end
      
     kkme_RPG_line2 = Sprite.new
     kkme_RPG_line2.bitmap = Bitmap.new(320,32)
     kkme_RPG_line2.opacity = 0      

     kkme_RPG_bigicon = Sprite.new
     
     begin
       kkme_RPG_bigicon.bitmap = RPG::Cache.icon(kkme_RPG_item.icon_name + "_big")
       kkme_RPG_bigicon.x = 140 - kkme_RPG_bigicon.bitmap.width/2
       kkme_RPG_bigicon.y = 240 - kkme_RPG_bigicon.bitmap.height/2
       kkme_RPG_bigicon.opacity = 0
       kkme_RPG_line1.x = 156 + kkme_RPG_bigicon.bitmap.width/2
       kkme_RPG_line1.y = 200
       kkme_RPG_line2.x = 156 + kkme_RPG_bigicon.bitmap.width/2
       kkme_RPG_line2.y = 245
       kkme_RPG_line1.x += SYSTEM_X偏移
       kkme_RPG_line2.x += SYSTEM_X偏移
       kkme_RPG_line1.y += SYSTEM_Y偏移
       kkme_RPG_line2.y += SYSTEM_Y偏移   
       kkme_RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_RPG_item.name, 0)
       kkme_RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)
       for i in 0..5
         kkme_RPG.opacity += 36
         Graphics.update
       end
       kkme_RPG.opacity = 255 if pic
       for i in 0..10
         kkme_RPG_bigicon.opacity += 30
         Graphics.update
       end
       for i in 0..10
         kkme_RPG_line1.opacity += 30
         Graphics.update
       end
       for i in 0..50
         kkme_RPG_line2.opacity += 8
         Graphics.update
       end
     rescue
       kkme_RPG_smallicon_bitmap = RPG::Cache.icon(kkme_RPG_item.icon_name)
       kkme_RPG_line2.bitmap.blt(0, 0, kkme_RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
       kkme_RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_RPG_item.name, 0)
       kkme_RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)      
       kkme_RPG_line1.x = 176
       kkme_RPG_line1.y = 200
       kkme_RPG_line2.x = 176
       kkme_RPG_line2.y = 240
       kkme_RPG_line1.x += SYSTEM_X偏移
       kkme_RPG_line2.x += SYSTEM_X偏移
       kkme_RPG_line1.y += SYSTEM_Y偏移
       kkme_RPG_line2.y += SYSTEM_Y偏移   
       for i in 0..5
         kkme_RPG.opacity += 36
         Graphics.update
       end        
       kkme_RPG.opacity = 255 if pic
       for i in 0..10
         kkme_RPG_line1.opacity += 30
         Graphics.update
       end
       for i in 0..50
         kkme_RPG_line2.opacity += 16
         Graphics.update
       end
       kkme_RPG_smallicon_bitmap.dispose
     end
      
     for i in 0..10
       kkme_RPG.opacity -= 30
       kkme_RPG_bigicon.opacity -= 30
       kkme_RPG_line1.opacity -= 30
       kkme_RPG_line2.opacity -= 30
       Graphics.update
     end
     kkme_RPG.dispose
     kkme_RPG_bigicon.dispose
     kkme_RPG_line1.dispose
     kkme_RPG_line2.dispose
     
   end
   return true
end
#--------------------------------------------------------------------------
# ● 增减防具
#--------------------------------------------------------------------------
def command_128
   value = operate_value(@parameters[1], @parameters[2], @parameters[3])
   $game_party.gain_armor(@parameters[0], value)
   if $game_switches[SYSTEM_不显示防具窗口]==false
     kkme_RPG_item = $data_armors[@parameters[0]]
     
     kkme_RPG = Sprite.new
     kkme_RPG.bitmap = Bitmap.new(640,480)
     kkme_RPG.x = 0
     kkme_RPG.y = 0
     kkme_RPG.opacity = 0

     pic = false
     if value >= 0
       begin
         #====================================
         # 这里可以自定义背景图片和声效,如果你需要的话
         #====================================
         Audio.se_play("Audio/SE/"+"006-System06",80,100)
         kkme_RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
         pic = true
       rescue        
         kkme_RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
       end        
       kkme_RPG_line1 = Sprite.new
       kkme_RPG_line1.bitmap = Bitmap.new(320,32)
       kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"获得装备:")
       kkme_RPG_line1.opacity = 0
     else
       begin
         #====================================
         # 这里可以自定义背景图片和声效,如果你需要的话
         #====================================
         Audio.se_play("Audio/SE/"+"005-System05",80,100)
         kkme_RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
         pic = true
       rescue        
         kkme_RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
       end               
       kkme_RPG_line1 = Sprite.new
       kkme_RPG_line1.bitmap = Bitmap.new(320,32)
       kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"失去装备:")
       kkme_RPG_line1.opacity = 0
     end
      
     kkme_RPG_line2 = Sprite.new
     kkme_RPG_line2.bitmap = Bitmap.new(320,32)
     kkme_RPG_line2.opacity = 0      

     kkme_RPG_bigicon = Sprite.new
     
     begin
       kkme_RPG_bigicon.bitmap = RPG::Cache.icon(kkme_RPG_item.icon_name + "_big")
       kkme_RPG_bigicon.x = 140 - kkme_RPG_bigicon.bitmap.width/2
       kkme_RPG_bigicon.y = 240 - kkme_RPG_bigicon.bitmap.height/2
       kkme_RPG_bigicon.opacity = 0
       kkme_RPG_line1.x = 156 + kkme_RPG_bigicon.bitmap.width/2
       kkme_RPG_line1.y = 200
       kkme_RPG_line2.x = 156 + kkme_RPG_bigicon.bitmap.width/2
       kkme_RPG_line2.y = 240
       kkme_RPG_line1.x += SYSTEM_X偏移
       kkme_RPG_line2.x += SYSTEM_X偏移
       kkme_RPG_line1.y += SYSTEM_Y偏移
       kkme_RPG_line2.y += SYSTEM_Y偏移   
       kkme_RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_RPG_item.name, 0)
       kkme_RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)
       for i in 0..5
         kkme_RPG.opacity += 36
         Graphics.update
       end
       kkme_RPG.opacity = 255 if pic
       for i in 0..10
         kkme_RPG_bigicon.opacity += 30
         Graphics.update
       end
       for i in 0..10
         kkme_RPG_line1.opacity += 30
         Graphics.update
       end
       for i in 0..50
         kkme_RPG_line2.opacity += 8
         Graphics.update
       end
     rescue
       kkme_RPG_smallicon_bitmap = RPG::Cache.icon(kkme_RPG_item.icon_name)
       kkme_RPG_line2.bitmap.blt(0, 0, kkme_RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
       kkme_RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_RPG_item.name, 0)
       kkme_RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)      
       kkme_RPG_line1.x = 176
       kkme_RPG_line1.y = 200
       kkme_RPG_line2.x = 176
       kkme_RPG_line2.y = 240
       kkme_RPG_line1.x += SYSTEM_X偏移
       kkme_RPG_line2.x += SYSTEM_X偏移
       kkme_RPG_line1.y += SYSTEM_Y偏移
       kkme_RPG_line2.y += SYSTEM_Y偏移   
       for i in 0..5
         kkme_RPG.opacity += 36
         Graphics.update
       end
       kkme_RPG.opacity = 255 if pic
       for i in 0..10
         kkme_RPG_line1.opacity += 30
         Graphics.update
       end
       for i in 0..50
         kkme_RPG_line2.opacity += 16
         Graphics.update
       end
       kkme_RPG_smallicon_bitmap.dispose
     end
      
     for i in 0..10
       kkme_RPG.opacity -= 30
       kkme_RPG_bigicon.opacity -= 30
       kkme_RPG_line1.opacity -= 30
       kkme_RPG_line2.opacity -= 30
       Graphics.update
     end
     kkme_RPG.dispose
     kkme_RPG_bigicon.dispose
     kkme_RPG_line1.dispose
     kkme_RPG_line2.dispose
   end
   return true
end
end
#==========================================================
#  
#==========================================================
dsu_plus_rewardpost_czw
作者: sai90306    时间: 2012-7-14 00:04
本帖最后由 sai90306 于 2012-7-14 00:05 编辑

感覺是改有"for i in "的部份
例如:
  1. for i in 0..5
  2.          kkme_RPG.opacity += 36
  3.          Graphics.update
  4.        end
  5.        kkme_RPG.opacity = 255 if pic
  6.        for i in 0..10
  7.          kkme_RPG_line1.opacity += 30
  8.          Graphics.update
  9.        end
  10.        for i in 0..50
  11.          kkme_RPG_line2.opacity += 16
  12.          Graphics.update
  13.        end
复制代码
把5、10、50改小,36、30、16改大的樣子,參考就好沒試過。
作者: 惊天动地    时间: 2012-7-14 09:36
sai90306 发表于 2012-7-14 00:04
感覺是改有"for i in "的部份
例如:把5、10、50改小,36、30、16改大的樣子,參考就好沒試過。 ...

按您的改了,速度是快了,就是字体颜色变不清楚了,能告诉我怎么回事吗 怎么能两全其美不变字体色?谢谢




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