begin
kkme_RPG_bigicon.bitmap = RPG::Cache.icon("SYSTEM_MONEY_big")
kkme_RPG_bigicon.x = 140 - kkme_RPG_bigicon.bitmap.width/2
kkme_RPG_bigicon.y = 240 - kkme_RPG_bigicon.bitmap.height/2
kkme_RPG_bigicon.opacity = 0
kkme_RPG_line1.x = 156 + kkme_RPG_bigicon.bitmap.width/2
kkme_RPG_line1.y = 200
kkme_RPG_line2.x = 156 + kkme_RPG_bigicon.bitmap.width/2
kkme_RPG_line2.y = 240
kkme_RPG_line1.x += SYSTEM_X偏移
kkme_RPG_line2.x += SYSTEM_X偏移
kkme_RPG_line1.y += SYSTEM_Y偏移
kkme_RPG_line2.y += SYSTEM_Y偏移
kkme_RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
kkme_RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)
for i in 0..5
kkme_RPG.opacity += 36
Graphics.update
end
kkme_RPG.opacity = 255 if pic
for i in 0..10
kkme_RPG_bigicon.opacity += 30
Graphics.update
end
for i in 0..10
kkme_RPG_line1.opacity += 30
Graphics.update
end
for i in 0..50
kkme_RPG_line2.opacity += 8
Graphics.update
end
rescue
kkme_RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
kkme_RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)
kkme_RPG_line1.x = 176
kkme_RPG_line1.y = 200
kkme_RPG_line2.x = 176
kkme_RPG_line2.y = 240
kkme_RPG_line1.x += SYSTEM_X偏移
kkme_RPG_line2.x += SYSTEM_X偏移
kkme_RPG_line1.y += SYSTEM_Y偏移
kkme_RPG_line2.y += SYSTEM_Y偏移
for i in 0..5
kkme_RPG.opacity += 36
Graphics.update
end
kkme_RPG.opacity = 255 if pic
for i in 0..10
kkme_RPG_line1.opacity += 30
Graphics.update
end
for i in 0..50
kkme_RPG_line2.opacity += 16
Graphics.update
end
end
for i in 0..10
kkme_RPG.opacity -= 30
kkme_RPG_bigicon.opacity -= 30
kkme_RPG_line1.opacity -= 30
kkme_RPG_line2.opacity -= 30
Graphics.update
end
kkme_RPG.dispose
kkme_RPG_bigicon.dispose
kkme_RPG_line1.dispose
kkme_RPG_line2.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减武器
#--------------------------------------------------------------------------
def command_127
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_weapon(@parameters[0], value)
if $game_switches[SYSTEM_不显示武器窗口]==false