Project1
标题: 将这个脚本添加一个功能 [打印本页]
作者: .さっとりーん 时间: 2012-7-27 19:21
标题: 将这个脚本添加一个功能
站内搜索到的一个战斗显示头像的脚本
不过选择命令时没有显示状态图标,请添加这个功能- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
- #==============================================================================
- # ■ Window_BattleStatus
- #------------------------------------------------------------------------------
- # 显示战斗画面同伴状态的窗口。
- #==============================================================================
- class Window_BattleStatus < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- super(48, 0, 416, 128)#416
- self.contents.font.size = 18
- refresh
- self.active = false
- @prev_index = @index
- end
- #--------------------------------------------------------------------------
- # ● 释放
- #--------------------------------------------------------------------------
- def dispose
- super
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- @item_max = $game_party.members.size
- for i in 0...@item_max
- draw_item(i)
- end
- draw_6Rface(@index) if @index >= 0
- end
- #--------------------------------------------------------------------------
- # ● 描绘项目
- # index : 项目编号
- #--------------------------------------------------------------------------
- def draw_item(index)
- rect = item_rect(index)
- rect.x += 4
- rect.width -= 8
- self.contents.clear_rect(rect)
- self.contents.font.color = normal_color
- actor = $game_party.members[index]
- draw_actor_name(actor, 124, rect.y + 2)
- begin_x = self.contents.text_size(actor.name).width + 4
- draw_actor_state(actor, begin_x, rect.y, 24)
- draw_actor_hp(actor, 230, rect.y, 65)
- draw_actor_mp(actor, 310, rect.y, 65)
- end
- #--------------------------------------------------------------------------
- # ● 描绘人物头像
- # index : 项目编号
- #--------------------------------------------------------------------------
- def draw_6Rface(index)
- rect = Rect.new(0, 0, 96, 96)
- self.contents.clear_rect(rect)
- actor = $game_party.members[index]
- draw_actor_face(actor, 0,0, 96)
- end
- #--------------------------------------------------------------------------
- # ● 设置光标的位置
- # index : 新的光标位置
- #--------------------------------------------------------------------------
- def index=(index)
- @index = index
- update_cursor
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 获取项目描画矩形
- # index : 项目编号
- #--------------------------------------------------------------------------
- def item_rect(index)
- rect = Rect.new(0, 0, 0, 0)
- rect.width = contents.width - 113
- rect.height = WLH
- rect.x = 113
- rect.y = index / @column_max * WLH
- return rect
- end
- #--------------------------------------------------------------------------
- # ● 更新光标矩形
- #--------------------------------------------------------------------------
- def update_cursor
- if @index < 0 # 光标位置不满 0 的情况下
- self.cursor_rect.empty # 光标无效
- else # 光标位 0 以上的情况下
- row = @index / @column_max # 获取当前的行
- if row < top_row # 当前行被显示开头行前面的情况下
- self.top_row = row # 从当前行向开头行滚动
- end
- if row > bottom_row # 当前行被显示末尾行之后的情况下
- self.bottom_row = row # 从当前行向末尾滚动
- end
- rect = item_rect(@index) # 获取选择项的矩形
- rect.y -= self.oy # 矩形滚动的位置加起来
- self.cursor_rect = rect # 更新光标矩形
- end
- if @prev_index != @index
- @prev_index = @index
- draw_6Rface(@index)
- end
- end
- end
- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
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