#--------------------------------------------------------------------------
# * Battle Start
#--------------------------------------------------------------------------
def self.battle_start
$game_system.battle_count += 1
$game_party.on_battle_start
$game_troop.on_battle_start
$game_troop.enemy_names.each do |name|
$game_message.add(sprintf(Vocab::Emerge, name))
end
if @preemptive
$game_message.add(sprintf(Vocab::Preemptive, $game_party.name))
elsif @surprise
$game_message.add(sprintf(Vocab::Surprise, $game_party.name))
end
wait_for_message
end
#--------------------------------------------------------------------------
# * Battle Start
#--------------------------------------------------------------------------
def self.battle_start
$game_system.battle_count += 1
$game_party.on_battle_start
$game_troop.on_battle_start
$game_troop.enemy_names.each do |name|
$game_message.add(sprintf(Vocab::Emerge, name))
end
if @preemptive
$game_message.add(sprintf(Vocab::Preemptive, $game_party.name))
elsif @surprise
$game_message.add(sprintf(Vocab::Surprise, $game_party.name))
end
wait_for_message
end