#encoding:utf-8
#==============================================================================
# ■ Window_MapName
#------------------------------------------------------------------------------
#  显示地图名称的窗口。
#==============================================================================
class Window_MapName < Window_Base
  #--------------------------------------------------------------------------
  # ● 初始化对象
  #--------------------------------------------------------------------------
  def initialize
        super(0, 0, window_width, fitting_height(2))
        self.opacity = 0
        self.contents_opacity = 0
        self.x =  0
        self.y = Graphics.height / 2
 
        @mapnamebj = Sprite.new
        @mapnamebj1 = Sprite.new 
        @show_count = 0
        refresh
  end
  #--------------------------------------------------------------------------
  # ● 获取窗口的宽度
  #--------------------------------------------------------------------------
  def window_width
    Graphics.width
#~         return 240
  end
  #--------------------------------------------------------------------------
  # ● 更新画面
  #--------------------------------------------------------------------------
  def update
        super
        if @show_count > 0 && $game_map.name_display
          update_fadein
          @show_count -= 1
        else
          update_fadeout
        end
  end
  #--------------------------------------------------------------------------
  # ● 更新淡入
  #--------------------------------------------------------------------------
  def update_fadein
        self.contents_opacity += 16
        @mapnamebj.opacity += 16
        @mapnamebj1.opacity += 16
  end
  #--------------------------------------------------------------------------
  # ● 更新淡出
  #--------------------------------------------------------------------------
  def update_fadeout
        self.contents_opacity -= 16
        @mapnamebj.opacity -= 16
        @mapnamebj1.opacity -= 16
  end
  #--------------------------------------------------------------------------
  # ● 打开窗口
  #--------------------------------------------------------------------------
  def open
        refresh
        @show_count = 100
        self.contents_opacity = 0
        self
  end
  #--------------------------------------------------------------------------
  # ● 关闭窗口
  #--------------------------------------------------------------------------
  def close
        @show_count = 0
        self
  end
  #--------------------------------------------------------------------------
  # ● 刷新
  #--------------------------------------------------------------------------
  def refresh
        contents.clear
        unless $game_map.display_name.empty?
          draw_background(contents.rect)
 
#~           color = Color.new(172, 16, 24)
#~           change_color(color)
          contents.font.size = 36
          draw_text(contents.rect, $game_map.display_name, 1)
        end
  end
  #--------------------------------------------------------------------------
  # ● 绘制背景
  #----------------- ---------------------------------------------------------
  def draw_background(rect)
        temp_rect = rect.clone
        temp_rect.width /= 2
        contents.gradient_fill_rect(temp_rect, back_color2, back_color1)
        @mapnamebj = Sprite.new
        @mapnamebj.bitmap = Cache.system("mapnamebj.png")
        @mapnamebj.z = 9999
        @mapnamebj.x =  temp_rect.width - 48
        @mapnamebj.y = Graphics.height / 2 - 20
 
        @mapnamebj1 = Sprite.new
        @mapnamebj1.bitmap = Cache.system("mapnamebj1.png")
        @mapnamebj1.z = 9999
        @mapnamebj1.x = temp_rect.width - 48
        @mapnamebj1.y = Graphics.height / 2 +40
 
      for i in 1..15
          @mapnamebj.x += 5
          @mapnamebj1.x -= 5
          Graphics.update
        end 
        @mapnamebj.opacity = 0
        @mapnamebj1.opacity = 0
 
        temp_rect.x = temp_rect.width
        contents.gradient_fill_rect(temp_rect, back_color1, back_color2)
  end
  #--------------------------------------------------------------------------
  # ● 获取背景色 1
  #--------------------------------------------------------------------------
  def back_color1
        Color.new(21, 66, 95, 192)
  end
  #--------------------------------------------------------------------------
  # ● 获取背景色 2
  #--------------------------------------------------------------------------
  def back_color2
        Color.new(0, 0, 0, 0)
  end
 
 
 
end