Project1
标题:
得失物品,金钱,武器,防具自动提示脚本,谁有啊给下
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作者:
807552633
时间:
2012-11-20 21:33
标题:
得失物品,金钱,武器,防具自动提示脚本,谁有啊给下
得失物品,金钱,武器,防具自动提示脚本,谁有啊给下
作者:
thooby
时间:
2012-11-20 21:51
本帖最后由 hcm 于 2012-12-9 11:26 编辑
#==============================================================================
# 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
#==============================================================================
# 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。
# 开关定义:
$不显示金钱窗口 = 41
$不显示物品窗口 = 42
$不显示武器窗口 = 43
$不显示防具窗口 = 44
# 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示
# ————————————————————————————————————
class Interpreter
#--------------------------------------------------------------------------
# ● 增减金钱
#--------------------------------------------------------------------------
def command_125
value = operate_value(@parameters[0], @parameters[1], @parameters[2])
$game_party.gain_gold(value)
if $game_switches[$不显示金钱窗口]==false
carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减物品
#--------------------------------------------------------------------------
def command_126
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_item(@parameters[0], value)
if $game_switches[$不显示物品窗口]==false
carol3_66RPG_item = $data_items[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减武器
#--------------------------------------------------------------------------
def command_127
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_weapon(@parameters[0], value)
if $game_switches[$不显示武器窗口]==false
carol3_66RPG_item = $data_weapons[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减防具
#--------------------------------------------------------------------------
def command_128
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_armor(@parameters[0], value)
if $game_switches[$不显示防具窗口]==false
carol3_66RPG_item = $data_armors[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
end
#==============================================================================
# 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
#==============================================================================
复制代码
作者:
lch1143217499
时间:
2013-4-29 12:26
没错就是这个,我也有用诶,顺便谢啦
作者:
S_K_白眼狼
时间:
2013-5-7 22:44
新人感谢1楼!!这个脚本太好用了!!!
之前我都一个一个地输入:得到金钱啊,,,得到道具啊...后来用公共还是麻烦死了!!
{:5_161:}{:5_161:}{:5_161:}{:5_161:}{:5_161:}{:5_161:}
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