Project1

标题: 关于程序问题,跪求高人帮忙解决 [打印本页]

作者: xxfxxf888    时间: 2012-12-3 19:08
标题: 关于程序问题,跪求高人帮忙解决
本帖最后由 hcm 于 2012-12-17 12:48 编辑

各位前辈亲们:
使用了《星球大战》字幕,(程序出处http://www.66rpg.com/articles/3135)可是老是提示出错,跪求各位高人帮忙解决,谢谢了
  1. #==============================================================================
  2. # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
  3. #==============================================================================
  4. #——————————————————————————————————————
  5. # Scene_Opening 开场字幕 by SailCat
  6. #——————————————————————————————————————

  7. #——使用注意:默认会返回地图,如果需要返回开头,请将本脚本中的
  8. #return_scene = Scene_Map.new改为return_scene = Scene_Title.new
  9. class Scene_Opening
  10. CREDIT=<<_END_
  11. Star Wars
  12. EPISODE IV
  13. A New Hope
  14. It is a period of civil war. Rebel
  15. spaceships, striking from a hidden
  16. base, have won their first victory
  17. against the evil Galactic Empire.
  18. During the battle, Rebel spies   
  19. managed to steal secret plans to   
  20. the Empire's ultimate weapon, the  
  21. DEATH STAR, an armored space      
  22. station with enough power to      
  23. destroy an entire planet.         
  24. Pursued by the Empire's sinister
  25. agents, Princess Leia races home   
  26. aboard her starship,custodian of   
  27. the stolen plans that can save her
  28. people and restore freedom to the  
  29. galaxy....
  30. _END_
  31. end
  32. class Scene_Opening
  33. def initialize(return_scene = nil)
  34.    [url=home.php?mod=space&uid=114926]@sprite[/url] = Sprite.new
  35.    back_bitmap =  Bitmap.new("Graphics/Panoramas/003-StarlitSky01.jpg")
  36.    @sprite.bitmap = Bitmap.new(640, 480)
  37.    @sprite.bitmap.stretch_blt(Rect.new(0, 0, 640, 480), back_bitmap,
  38.      Rect.new(0, 0, back_bitmap.width, back_bitmap.height))
  39.    @sprite.x = 0
  40.    @sprite.y = 0
  41.    @wait_count = 0
  42.    Graphics.freeze
  43.    Graphics.transition(20)
  44.    $game_temp.map_bgm = $game_system.playing_bgm
  45.    # 如果要播放音乐的话更改以下两行(文件名)并去掉注释
  46.    #opening_bgm=RPG::AudioFile.new("Audio/BGM/Star Wars.mid", 100, 100)
  47.    #$game_system.bgm_play(opening_bgm)
  48.    if return_scene.nil?
  49.      return_scene = Scene_Map.new
  50.      $game_temp.transition_processing = true
  51.      $game_temp.transition_name = ""
  52.    end
  53.    @return_scene = return_scene
  54. end
  55.   
  56. def scene_start
  57.    credit_lines = CREDIT.split(/\n/)
  58.    @credit_bitmap = Bitmap.new(640,32 * credit_lines.size)
  59.    # 这里更改描绘字体 美观起见请用等宽字体
  60.    @credit_bitmap.font.name = ["Courier New", "黑体"]
  61.    @credit_bitmap.font.size = 24
  62.    @credit_bitmap.font.bold = true
  63.    credit_lines.each_index do |i|
  64.      line = credit_lines
  65.      @credit_bitmap.draw_text(0,i * 32,640,32,line,1)
  66.    end
  67.    @credit_sprite = Sprite.new(Viewport.new(0,240,640,240))
  68.    @credit_sprite.bitmap = Bitmap.new(960,240)
  69.    @credit_sprite.ox = 160
  70.    @frame_index = 0
  71.    @last_flag = false
  72. end
  73. def scene_end
  74.    @credit_sprite.dispose
  75.    @sprite.dispose
  76.    $game_system.bgm_stop
  77.    $game_system.bgm_play($game_temp.map_bgm)
  78. end
  79.   
  80. def last?
  81.    return (@frame_index >= @credit_bitmap.height + 240)
  82. end
  83.   
  84. def last
  85.    if not @last_flag
  86.      @last_flag = true
  87.      @last_count = 0
  88.      Audio.bgm_fade(5000)
  89.    else
  90.      @last_count += 1
  91.    end
  92.    if @last_count >= 100
  93.      $scene = @return_scene
  94.    end
  95. end
  96.   
  97. def update
  98.    if @wait_count > 0
  99.      @wait_count -= 1
  100.      return
  101.    end
  102.    @frame_index += 1
  103.    return if cancel?
  104.    last if last?
  105.    update_bitmap
  106.    @wait_count = 2
  107. end
  108. def cancel?
  109.    if Input.trigger?(Input::B)
  110.      $scene = @return_scene
  111.      return true
  112.    end
  113.    return false
  114. end
  115.   
  116. # 刷新文字梯形
  117. def update_bitmap
  118.    @credit_sprite.bitmap.clear
  119.    for i in 0..240
  120.      if i + @frame_index >= 240
  121.        @credit_sprite.bitmap.stretch_blt(Rect.new(240-i, i, 480+i*2, 1),  
  122.          @credit_bitmap, Rect.new(0, @frame_index+i-240, 640, 1))
  123.      end
  124.    end
  125. end
  126. def main
  127.    scene_start
  128.    # 过渡
  129.    Graphics.transition
  130.    # 主循环
  131.    loop do
  132.      Graphics.update
  133.      Input.update
  134.      update
  135.      if $scene != self
  136.        break
  137.      end
  138.    end
  139.    # 准备过渡
  140.    Graphics.freeze
  141.    scene_end
  142. end
  143. end
  144. #==============================================================================
  145. # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
  146. #==============================================================================
复制代码





欢迎光临 Project1 (https://rpg.blue/) Powered by Discuz! X3.1