DataManager.setup_new_game time = 1000 RPG::BGM.fade(time) RPG::BGS.fade(time) RPG::ME.fade(time) Graphics.fadeout(time * Graphics.frame_rate / 1000) RPG::BGM.stop RPG::BGS.stop RPG::ME.stop $game_map.autoplay SceneManager.goto(Scene_Map)
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