bitmap = Bitmap.new("Graphics/Battlers/Slime")
bs = []
6.times{|i|a=Bitmap.new("Graphics/Battlers/Slime");a.hue_change(60*i);bs.push(a)
}
sprites = []
5000.times{s = Sprite.new;s.x=(rand(564)-20)*2;s.y=s.z=(rand(436)-20)*2;s.zoom_x=s.zoom_y=rand(20)/100.0+0.2
s.bitmap = bs[rand(bs.size)];sprites.push(s)}
loop{sprites.each{|s|s.x+= (-rand(4)**rand(2));s.y+= (-rand(2))**rand(2)};Graphics.update}
bitmap = Bitmap.new("Graphics/Battlers/Slime")
bs = []
6.times{|i|a=Bitmap.new("Graphics/Battlers/Slime");a.hue_change(60*i);bs.push(a)
}
sprites = []
5000.times{s = Sprite.new;s.x=(rand(564)-20)*2;s.y=s.z=(rand(436)-20)*2;s.zoom_x=s.zoom_y=rand(20)/100.0+0.2
s.bitmap = bs[rand(bs.size)];sprites.push(s)}
loop{sprites.each{|s|s.x+= (-rand(4)**rand(2));s.y+= (-rand(2))**rand(2)};Graphics.update}