#==============================================================================
# + Guns Action Sequence Addon for RPG Tankentai Sideview Battle System
# v1.3 (Only for Kaduki battlers)
#------------------------------------------------------------------------------
# Script original by: Kylock
# 1.2 By Night'Walker
#==============================================================================
# Requested by gend0 (rpgrevolution.com)
# This is a script that adds new functionality to the Sideview battle System
# in the way of an additional animation for gun weapons.
# To use this script, simply add it below the Sideview Battle System scripts
# and make sure your gun have element 6(Whip) checked in the game database on
# the weapons tab. This can be changed below if you like your whip element.
#------------------------------------------------------------------------------
# ++ Assigning a Gun Action to Skills and Weapons
#
# [With Notetag]
# * In the Notes field of a skill or weapon, type in
#
# <action: GUN_ATTACK>
#
# You do not need quotes around GUN_ATTACK. Remember that it requires
# Notetags for Tankentai Add-on
#
#==============================================================================(这里以上的鸟语貌似是废话,我不会告诉你我看不懂的~~~)
module N01
RANGED_ANIME = {
# Magic Animation
"FIRE_GUN" => ["m_a", 87, 4, 0, 12, 0, 0, 0, 2, true,""],
# Weapon Animations
"DOWN_TO_LEFT" => [ 3, 0, false, 120, 45, 4, false, 1, 1, 0, 0, false],
"LEFT_TO_UP" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0, 0, false],
"LEFT_TO_UPL" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0, 0, true],
"VERT_SWING-" => [ 3, 0,false,-15, 45, 4,false, 1, 1, 0, 0,false],
# Battler Animations
"DRAW_WEAPON" => [ 1, 0, 4, 2, 0, -1, 0, true,"DOWN_TO_LEFT"],
"GUN_FIRE" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UP"],
"GUN_FIREL" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UPL"],
"WPN_SWING_V-" => [ 1, 0, 4, 2, 0, -1, 0, true,"VERT_SWING-"],
"FRONT_JUMP" => [ 0, -32, 0, 16, 0, -3, "JUMP_ATTACK_POSE"],}
ANIME.merge!(RANGED_ANIME)
# Action Sequence
RANGED_ATTACK_ACTION = {
"GUN_ATTACK" => ["FRONT_JUMP","DRAW_WEAPON","14","DAMAGE_ANIM","6","FIRE_GUN","GUN_FIRE",
"5","WPN_SWING_V-","20","WEAPON2_DAMAGE","6","Two Wpn Only","FIRE_GUN",
"GUN_FIREL","Two Wpn Only",
"5","Can Collapse","MOVE_TO","RESET"],}
ACTION.merge!(RANGED_ATTACK_ACTION)
end
------------------------------------------------------------------------------------------------------------------------
#==============================================================================
# + Guns Action Sequence Addon for RPG Tankentai Sideview Battle System
# v1.3 (Only for Kaduki battlers)
#------------------------------------------------------------------------------
# Script original by: Kylock
# 1.2 By Night'Walker
#==============================================================================
# Requested by gend0 (rpgrevolution.com)
# This is a script that adds new functionality to the Sideview battle System
# in the way of an additional animation for gun weapons.
# To use this script, simply add it below the Sideview Battle System scripts
# and make sure your gun have element 6(Whip) checked in the game database on
# the weapons tab. This can be changed below if you like your whip element.
#------------------------------------------------------------------------------
# ++ Assigning a Gun Action to Skills and Weapons
#
# [With Notetag]
# * In the Notes field of a skill or weapon, type in
#
# <action: GUN_ATTACK>
#
# You do not need quotes around GUN_ATTACK. Remember that it requires
# Notetags for Tankentai Add-on
#
#==============================================================================(这里以上的鸟语貌似是废话,我不会告诉你我看不懂的~~~)
module N01
RANGED_ANIME = {
# Magic Animation
"FIRE_GUN" => ["m_a", 87, 4, 0, 12, 0, 0, 0, 2, true,""],
# Weapon Animations
"DOWN_TO_LEFT" => [ 3, 0, false, 120, 45, 4, false, 1, 1, 0, 0, false],
"LEFT_TO_UP" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0, 0, false],
"LEFT_TO_UPL" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0, 0, true],
"VERT_SWING-" => [ 3, 0,false,-15, 45, 4,false, 1, 1, 0, 0,false],
# Battler Animations
"DRAW_WEAPON" => [ 1, 0, 4, 2, 0, -1, 0, true,"DOWN_TO_LEFT"],
"GUN_FIRE" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UP"],
"GUN_FIREL" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UPL"],
"WPN_SWING_V-" => [ 1, 0, 4, 2, 0, -1, 0, true,"VERT_SWING-"],
"FRONT_JUMP" => [ 0, -32, 0, 16, 0, -3, "JUMP_ATTACK_POSE"],}
ANIME.merge!(RANGED_ANIME)
# Action Sequence
RANGED_ATTACK_ACTION = {
"GUN_ATTACK" => ["FRONT_JUMP","DRAW_WEAPON","14","DAMAGE_ANIM","6","FIRE_GUN","GUN_FIRE",
"5","WPN_SWING_V-","20","WEAPON2_DAMAGE","6","Two Wpn Only","FIRE_GUN",
"GUN_FIREL","Two Wpn Only",
"5","Can Collapse","MOVE_TO","RESET"],}
ACTION.merge!(RANGED_ATTACK_ACTION)
end
------------------------------------------------------------------------------------------------------------------------