# Para criar um ítem com animação, copie: Animate_Weapons[X] = ["Y", Z] e mude X para o id da arma no database e Y para o prefixo do nome do char atacando, e Z para o Index do Char
if Input.trigger?(Crissaegrim_ABS::Right_Attack_Button) and self.wait_action <= 0 and @DEFFEND == false
@atk = $game_party.members[0].weapon_id
if $game_party.members[0].weapon_id != 0 and Crissaegrim_ABS::Animate_Weapons[@atk] != nil and Crissaegrim_ABS::Animate_Weapons[@atk] != 0 and Crissaegrim_ABS::Animate_Weapons[@atk][0] != nil and Crissaegrim_ABS::Animate_Weapons[@atk][0] != "" and @animate_wait <= 0
if Input.trigger?(Crissaegrim_ABS::Right_Attack_Button) and @animate_wait <= 0 and @DEFFEND == false and Crissaegrim_ABS::Distance_Weapons.has_key?(@atk)
if not $game_party.members[0].two_swords_style and $game_party.members[0].armor1_id > 0
if Input.press?(Crissaegrim_ABS::Left_Attack_and_Shield_Button)
@DEFFEND = true
if Crissaegrim_ABS::Shields[$game_party.members[0].armor1_id] != nil and Crissaegrim_ABS::Shields[$game_party.members[0].armor1_id] != 0 and Crissaegrim_ABS::Shields[$game_party.members[0].armor1_id][0] != nil and Crissaegrim_ABS::Shields[$game_party.members[0].armor1_id][0] != ""
elsif not $game_party.members[0].two_hands_legal? and $game_party.members[0].weapon_id > 0
if Input.press?(Crissaegrim_ABS::Left_Attack_and_Shield_Button)
@DEFFEND = true
if Crissaegrim_ABS::Shields[$game_party.members[0].armor1_id] != nil and Crissaegrim_ABS::Shields[$game_party.members[0].armor1_id] != 0 and Crissaegrim_ABS::Shields[$game_party.members[0].armor1_id][0] != nil and Crissaegrim_ABS::Shields[$game_party.members[0].armor1_id][0] != ""
elsif Input.trigger?(Crissaegrim_ABS::Left_Attack_and_Shield_Button) and self.wait_action2 <= 0
if $game_party.members[0].two_hands_legal?
@latk = $game_party.members[0].weapon_id
else
@latk = $game_party.members[0].armor1_id
end
if $game_party.members[0].weapon_id != 0 and Crissaegrim_ABS::Animate_Weapons[@latk] != nil and Crissaegrim_ABS::Animate_Weapons[@latk][0] != "" and @animate_wait <= 0
if Input.trigger?(button) and Crissaegrim_ABS::Skill_Button[button] != nil and Crissaegrim_ABS::Skill_Button[button] != 0 and $game_party.members[0].mp >= $data_skills[Crissaegrim_ABS::Skill_Button[button]].mp_cost and self.wait_action <= 0
@skl = Crissaegrim_ABS::Skill_Button[button]
if Crissaegrim_ABS::Animate_Skills[@skl] != nil and Crissaegrim_ABS::Animate_Skills[@skl] != 0 and Crissaegrim_ABS::Animate_Skills[@skl][0] != nil and Crissaegrim_ABS::Animate_Skills[@skl][0] != ""
if Input.trigger?(button) and Crissaegrim_ABS::Item_Button[button] != nil and Crissaegrim_ABS::Item_Button[button] != 0 and $game_party.item_number($data_items[Crissaegrim_ABS::Item_Button[button]]) > 0 and self.wait_action <= 0
@itm = Crissaegrim_ABS::Item_Button[button]
$refreshon==1#这里做了修改,by偶尔杀人越货
#$game_player.animation_id = 动画
if Crissaegrim_ABS::Animate_Items[@itm] != nil and Crissaegrim_ABS::Animate_Items[@itm] != 0 and Crissaegrim_ABS::Animate_Items[@itm][0] != nil and Crissaegrim_ABS::Animate_Items[@itm][0] != ""