- #特效等级生效 by LBQ 
-   
- module LBQ_Feature_Config 
-   SET  = { 
-     # 设置 
-   
-   
-     #人物编号 
-     1 => { 
-       # 特效编号 => 需要等级 
-       0 => 2, 
-       1 => 3, 
-       10=> 10, 
-     }, 
-   } 
- end 
-   
-   
- class Game_Actor < Game_Battler 
-   #-------------------------------------------------------------------------- 
-   # =-= 
-   #-------------------------------------------------------------------------- 
-   def features(code) 
-   
-     result = [] 
-     all_features.each_with_index do |ft,i| 
-       if ft.code == code && can_have_feature?(i) 
-         result.push ft 
-       end 
-     end 
-   
-     if result 
-       return result 
-     end 
-   
-   end # def 
-   
-   
-   
-   
-   def can_have_feature?(x) 
-     set = LBQ_Feature_Config::SET 
-   
-   
-     result = false 
-     result = true unless set[@actor_id] 
-     result = true unless set[@actor_id][x] 
-     if set[@actor_id][x] 
-       result = true if self.level >= set[@actor_id][x] 
-     end 
-     return result 
-   end 
-   
-   
- end # Game Battlers 
- #特效等级生效 by LBQ 
 
-   
 
- module LBQ_Feature_Config 
 
-   SET  = { 
 
-     # 设置 
 
-   
 
-   
 
-     #人物编号 
 
-     1 => { 
 
-       # 特效编号 => 需要等级 
 
-       0 => 2, 
 
-       1 => 3, 
 
-       10=> 10, 
 
-     }, 
 
-   } 
 
- end 
 
-   
 
-   
 
- class Game_Actor < Game_Battler 
 
-   #-------------------------------------------------------------------------- 
 
-   # =-= 
 
-   #-------------------------------------------------------------------------- 
 
-   def features(code) 
 
-   
 
-     result = [] 
 
-     all_features.each_with_index do |ft,i| 
 
-       if ft.code == code && can_have_feature?(i) 
 
-         result.push ft 
 
-       end 
 
-     end 
 
-   
 
-     if result 
 
-       return result 
 
-     end 
 
-   
 
-   end # def 
 
-   
 
-   
 
-   
 
-   
 
-   def can_have_feature?(x) 
 
-     set = LBQ_Feature_Config::SET 
 
-   
 
-   
 
-     result = false 
 
-     result = true unless set[@actor_id] 
 
-     result = true unless set[@actor_id][x] 
 
-     if set[@actor_id][x] 
 
-       result = true if self.level >= set[@actor_id][x] 
 
-     end 
 
-     return result 
 
-   end 
 
-   
 
-   
 
- end # Game Battlers