module XAS_CT_SYSTEM
# 初始设定的每个角色的CT。
# ACTOR_INITIAL_CT = {A=>[B,C]}
# A = Actor ID
# B = CT Max
# C = CT speed
ACTOR_INITIAL_CT = {
2=>[200,4]
}
end
class Game_Actor < Game_Battler
attr_accessor :ct
attr_accessor :ct_max
attr_accessor :ct_speed
#----------------------------------------------------
# ● Setup Initial CT
#----------------------------------------------------
def setup_initial_ct(actor_id)
ct_par = XAS_CT_SYSTEM::ACTOR_INITIAL_CT[actor_id]
if ct_par != nil
@ct_max = ct_par[0]
@ct_speed = ct_par[1]
@ct = @ct_max
end
end
module XAS_CT_SYSTEM
# 初始设定的每个角色的CT。
# ACTOR_INITIAL_CT = {A=>[B,C]}
# A = Actor ID
# B = CT Max
# C = CT speed
ACTOR_INITIAL_CT = {
2=>[200,4]
}
end
class Game_Actor < Game_Battler
attr_accessor :ct
attr_accessor :ct_max
attr_accessor :ct_speed
#----------------------------------------------------
# ● Setup Initial CT
#----------------------------------------------------
def setup_initial_ct(actor_id)
ct_par = XAS_CT_SYSTEM::ACTOR_INITIAL_CT[actor_id]
if ct_par != nil
@ct_max = ct_par[0]
@ct_speed = ct_par[1]
@ct = @ct_max
end
end