#--------------------------------------------------------------------------
# ● 增加步数
#--------------------------------------------------------------------------
def increase_steps
super
# 不是强制移动路线的场合
unless @move_route_forcing
# 增加步数
$game_party.increase_steps
# 步数是偶数的情况下
if $game_party.steps % 2 == 0
# 检查连续伤害
$game_party.check_map_slip_damage
end
end
end
#--------------------------------------------------------------------------
# ● 增加步数
#--------------------------------------------------------------------------
def increase_steps
super
# 不是强制移动路线的场合
unless @move_route_forcing
# 增加步数
$game_party.increase_steps
# 步数是偶数的情况下
if $game_party.steps % 2 == 0
# 检查连续伤害
$game_party.check_map_slip_damage
end
end
end
#--------------------------------------------------------------------------
# ● 增加步数
#--------------------------------------------------------------------------
def increase_steps
super
# 不是强制移动路线的场合
unless @move_route_forcing
# 增加步数
$game_party.increase_steps
# 步数是偶数的情况下
###########################################
if $game_party.steps % 10 == 0
$game_player.damage = 50
$game_player.damage_pop = true
end
#############################
if $game_party.steps % 2 == 0
# 检查连续伤害
$game_party.check_map_slip_damage
end
end
end
#--------------------------------------------------------------------------
# ● 增加步数
#--------------------------------------------------------------------------
def increase_steps
super
# 不是强制移动路线的场合
unless @move_route_forcing
# 增加步数
$game_party.increase_steps
# 步数是偶数的情况下
###########################################
if $game_party.steps % 10 == 0
$game_player.damage = 50
$game_player.damage_pop = true
end
#############################
if $game_party.steps % 2 == 0
# 检查连续伤害
$game_party.check_map_slip_damage
end
end
end