在
class Game_Battler
def make_obj_damage_value(user, obj)
中加入:
if user.is_a?(Game_Actor) and obj.id == 100 and obj.is_a?(RPG::Item) #假设该药品编号为100,范围为己方全体.为技能时,后面改为obj.is_a?(RPG::Skill)
for member in $game_party.members #全体队员
member.remove_state(1) #移除濒死状态
damage = -1*? #这里设置回血量 如按比例回血则为 damage = -1 * (self.maxhp * 0.?).round
end
end