target.hp_damage > 0 # HP傷害
if target.actor?
text = sprintf(Vocab::ActorDamage, target.name, target.hp_damage)
Sound.play_actor_damage
power = target.hp_damage / 100 # 伤害每大于 100点 就增加一个等级
$game_troop.screen.start_shake(power+5, 5, power+10)
# $game_troop.screen.start_shake(5, 5, 10)
target.hp_damage > 0 # HP傷害
if target.actor?
text = sprintf(Vocab::ActorDamage, target.name, target.hp_damage)
Sound.play_actor_damage
power = target.hp_damage / 100 # 伤害每大于 100点 就增加一个等级
$game_troop.screen.start_shake(power+5, 5, power+10)
# $game_troop.screen.start_shake(5, 5, 10)