# 通常攻撃(二刀のチャージ時間は双方武器の平均)
if member.actor? && member.action.attack? && member.weapon_id != 0
act_type = member.weapons[0].charge if member.weapons[0] != nil
act_type2 = member.weapons[1].charge if member.weapons[1] != nil
act_type[1] = (act_type[1] + act_type2[1]) / 2 if act_type2 != nil
elsif member.action.attack?
act_type = $data_weapons[member.weapon_id].charge if member.actor? && member.weapon_id != 0
act_type = $data_weapons[member.weapon].charge if !member.actor? && member.weapon != 0
end
act_type = $data_skills[member.action.skill_id].charge if member.action.skill?
act_type = $data_items[member.action.item_id].charge if member.action.item?
# チャージボーナス加算
if member.actor?
act_type[1] += $data_weapons[member.weapon_id].charge_bonus if member.weapon_id != 0
for i in 0...member.armors.size
# 二刀はキャンセル
next if member.two_swords_style && member.armors[0] != nil && member.armors[0]
act_type[1] += member.armors[i].charge_bonus if member.armors[i] != nil
end
end
return act_type
end