if @battler.is_a?(Game_Enemy) self.bitmap.blt(15,0,@battler_hp,Rect.new(0,0,@battler.speed_rate*75,5))end
if @battler.is_a?(Game_Enemy) self.bitmap.blt(15,0,@battler_hp,Rect.new(0,0,@battler.speed_rate*75,5)) end
def speed_rate if @speed != 0 rate = @speed.to_f / 100 else rate = 0 end