#--------------------------------------------------------------------------
# ● Execute User Effects
#--------------------------------------------------------------------------
alias xas_hud_execute_user_effects execute_user_effects
def execute_user_effects(skill)
xas_hud_execute_user_effects(skill)
if skill.note =~ /<Hud Face>/
$game_temp.hud_face_type = 3
$game_temp.hud_face_time2 = 60
$game_temp.hud_face_refresh = true
end
end
end
#==============================================================================
# ■ Game_Actor
#==============================================================================
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ● now_exp
#--------------------------------------------------------------------------
def now_exp
return current_level_exp
end
#--------------------------------------------------------------------------
# ● next_exp
#--------------------------------------------------------------------------
def next_exp
return next_level_exp#@exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
end
end
#==============================================================================
# ■ Active_Hud
#==============================================================================
class Active_Hud
include MOG
#--------------------------------------------------------------------------
# ● Initialize
#--------------------------------------------------------------------------
def initialize @actor = $game_party.members[0]
return if @actor == nil
create_layout
create_state
create_hp
create_sp
create_level
create_face
update_visible
end