Project1
标题:
请问,脚本编辑器中说明可参考的实例究竟在哪里?
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作者:
pandeng421
时间:
2014-2-17 16:19
标题:
请问,脚本编辑器中说明可参考的实例究竟在哪里?
本帖最后由 pandeng421 于 2014-2-17 19:31 编辑
例如:
■ Game_Message
#------------------------------------------------------------------------------
# 处理信息窗口状态、文字显示、选项等的类。本类的实例请参考 $game_message 。
脚本编辑器中在每个默认脚本开头都有这个简单说明,但是我想深入了解下,又不知道它提的实例在哪里? 比如“ $game_message ”实例在哪?
求解,拜谢!
作者:
taroxd
时间:
2014-2-17 17:54
DataManager中会初始化$game_message
详情请全局搜索(用Ctrl+Shift+F)$game_message
作者:
喵呜喵5
时间:
2014-2-17 18:17
Datamanager 82 行
def self.create_game_objects
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_timer = Game_Timer.new
$game_message = Game_Message.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
end
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作者:
pandeng421
时间:
2014-2-17 19:31
喵呜喵5 发表于 2014-2-17 18:17
Datamanager 82 行
谢谢大神,解决了我的问题了~~
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